add notes from BB trial edition
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@@ -876,10 +876,8 @@ struct S_ReconnectSplit_19 {
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// it's not clear if this is accurate. At least, BB US v1.24.3 and later do not
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// support this command.
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// 0022: GameGuard check (BB)
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// Command 0022 is a 16-byte challenge (sent in the data field) using the
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// following structure.
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// 0022: GameGuard challenge/response (BB)
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// This command is not valid on BB Trial Edition.
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struct SC_GameGuardCheck_BB_0022 {
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parray<le_uint32_t, 4> data;
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@@ -890,11 +888,13 @@ struct SC_GameGuardCheck_BB_0022 {
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// the returned timestamp is before the previous timestamp returned, but not by
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// too much - it seems the game only considers deltas between 3 seconds and 30
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// minutes suspicious for these purposes.
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// This command is not valid on BB Trial Edition.
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// 23 (S->C): Momoka Item Exchange result (BB)
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// Sent in response to a 6xD9 command from the client.
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// header.flag indicates if an item was exchanged: 0 means success, 1 means
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// failure.
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// This command is not valid on BB Trial Edition.
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// 24 (S->C): Secret Lottery Ticket exchange result (BB)
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// Sent in response to a 6xDE command from the client.
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@@ -904,6 +904,7 @@ struct SC_GameGuardCheck_BB_0022 {
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// header.flag indicates whether the client had any Secret Lottery Tickets in
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// their inventory (and hence could participate): 0 means success, 1 means
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// failure. However, this value is unused by the client.
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// This command is not valid on BB Trial Edition.
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struct S_ExchangeSecretLotteryTicketResult_BB_24 {
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le_uint16_t label = 0;
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@@ -914,8 +915,9 @@ struct S_ExchangeSecretLotteryTicketResult_BB_24 {
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// 25 (S->C): Gallon's Plan result (BB)
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// Sent in response to a 6xE1 command from the client.
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// The client sets the quest registers reg_num1 to reg_value1 and reg_num2 to
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// reg_value2, then starts a new quest thread at the specified label.
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// The client sets the quest registers reg_num1 to value1 and reg_num2 to
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// value2, then starts a new quest thread at the specified label.
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// This command is not valid on BB Trial Edition.
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struct S_GallonPlanResult_BB_25 {
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le_uint16_t label = 0;
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@@ -3793,7 +3795,8 @@ struct S_SetShutdownCommand_BB_01EF {
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// F0 (S->C): Force update player lobby data (BB)
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// Format is PlayerLobbyDataBB (in PlayerSubordinates.hh). This command
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// overwrites the lobby data for the player given by .client_id without
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// reloading the game or lobby.
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// reloading the game or lobby. This command is not valid on PSOBB Trial
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// Edition.
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// This command probably exists to handle cases like the following:
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// 1. Player A is in a team and is not the team master. Player A creates a game.
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