use 6x1F instead of 6F to unlock DC NTE games
This commit is contained in:
@@ -2630,6 +2630,13 @@ static void on_write_quest_global_flag_bb(shared_ptr<Client> c, uint8_t, uint8_t
|
|||||||
static void handle_subcommand_dc_nte(shared_ptr<Client> c, uint8_t command, uint8_t flag, const void* data, size_t size) {
|
static void handle_subcommand_dc_nte(shared_ptr<Client> c, uint8_t command, uint8_t flag, const void* data, size_t size) {
|
||||||
auto l = c->require_lobby();
|
auto l = c->require_lobby();
|
||||||
if (l->is_game()) {
|
if (l->is_game()) {
|
||||||
|
// DC NTE doesn't send 6F when it's done loading, so treat this command as
|
||||||
|
// 6F instead.
|
||||||
|
StringReader r(data, size);
|
||||||
|
if (r.get_u8() == 0x1F) {
|
||||||
|
c->config.clear_flag(Client::Flag::LOADING);
|
||||||
|
}
|
||||||
|
|
||||||
// In a game, assume all other clients are DC NTE as well and forward the
|
// In a game, assume all other clients are DC NTE as well and forward the
|
||||||
// subcommand without any processing
|
// subcommand without any processing
|
||||||
forward_subcommand(c, command, flag, data, size);
|
forward_subcommand(c, command, flag, data, size);
|
||||||
|
|||||||
Reference in New Issue
Block a user