fix mag stats reset on item combination

This commit is contained in:
Martin Michelsen
2024-05-05 08:42:59 -07:00
parent 9d46d1042b
commit ce0badde87
+6 -3
View File
@@ -243,9 +243,12 @@ void player_use_item(shared_ptr<Client> c, size_t item_index, shared_ptr<PSOLFGE
inv_item.data.data1[0] = combo.result_item[0];
inv_item.data.data1[1] = combo.result_item[1];
inv_item.data.data1[2] = combo.result_item[2];
inv_item.data.data1[3] = 0; // Grind
inv_item.data.data1[4] = 0; // Flags + special
// For mags, don't reset level + PBs + stats
if (inv_item.data.data1[1] != 0x02) {
inv_item.data.data1[2] = combo.result_item[2];
inv_item.data.data1[3] = 0; // Grind
inv_item.data.data1[4] = 0; // Flags + special
}
inv_item.flags &= (~8); // Unequip it
} catch (const out_of_range&) {
}