implement JSD1
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+26
-1
@@ -47,9 +47,13 @@ public:
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std::unique_ptr<struct bufferevent, void(*)(struct bufferevent*)> server_bev;
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uint16_t local_port;
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struct sockaddr_storage next_destination;
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uint8_t prev_server_command_bytes[6];
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GameVersion version;
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uint32_t sub_version;
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std::string character_name;
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C_Login_BB_93 login_command_bb;
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uint32_t remote_guild_card_number;
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parray<uint8_t, 0x20> remote_client_config_data;
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@@ -76,6 +80,7 @@ public:
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std::shared_ptr<PSOEncryption> client_output_crypt;
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std::shared_ptr<PSOEncryption> server_input_crypt;
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std::shared_ptr<PSOEncryption> server_output_crypt;
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std::shared_ptr<PSOBBMultiKeyDetectorEncryption> detector_crypt;
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struct SavingFile {
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std::string basename;
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@@ -102,6 +107,12 @@ public:
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GameVersion version,
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std::shared_ptr<const License> license,
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const ClientConfigBB& newserv_client_config);
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LinkedSession(
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ProxyServer* server,
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uint16_t local_port,
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GameVersion version,
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std::shared_ptr<const License> license,
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const struct sockaddr_storage& next_destination);
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LinkedSession(
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ProxyServer* server,
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uint64_t id,
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@@ -113,9 +124,21 @@ public:
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std::unique_ptr<struct bufferevent, void(*)(struct bufferevent*)>&& client_bev,
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std::shared_ptr<PSOEncryption> client_input_crypt,
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std::shared_ptr<PSOEncryption> client_output_crypt,
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std::shared_ptr<PSOBBMultiKeyDetectorEncryption> detector_crypt,
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uint32_t sub_version,
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const std::string& character_name);
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void resume(struct bufferevent* bev);
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void resume(
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std::unique_ptr<struct bufferevent, void(*)(struct bufferevent*)>&& client_bev,
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std::shared_ptr<PSOEncryption> client_input_crypt,
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std::shared_ptr<PSOEncryption> client_output_crypt,
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std::shared_ptr<PSOBBMultiKeyDetectorEncryption> detector_crypt,
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C_Login_BB_93 login_command_bb);
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void resume(struct bufferevent* client_bev);
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void resume_inner(
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std::unique_ptr<struct bufferevent, void(*)(struct bufferevent*)>&& client_bev,
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std::shared_ptr<PSOEncryption> client_input_crypt,
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std::shared_ptr<PSOEncryption> client_output_crypt,
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std::shared_ptr<PSOBBMultiKeyDetectorEncryption> detector_crypt);
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void connect();
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static void dispatch_on_client_input(struct bufferevent* bev, void* ctx);
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@@ -182,9 +205,11 @@ private:
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std::unique_ptr<struct bufferevent, void(*)(struct bufferevent*)> bev;
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uint16_t local_port;
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GameVersion version;
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struct sockaddr_storage next_destination;
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std::shared_ptr<PSOEncryption> crypt_out;
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std::shared_ptr<PSOEncryption> crypt_in;
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std::shared_ptr<PSOBBMultiKeyDetectorEncryption> detector_crypt;
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UnlinkedSession(ProxyServer* server, struct bufferevent* bev, uint16_t port, GameVersion version);
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