implement Episode 3 lobby banners
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@@ -103,6 +103,12 @@ struct ServerState {
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std::string card_name;
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};
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std::vector<CardAuctionPoolEntry> ep3_card_auction_pool;
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struct Ep3LobbyBannerEntry {
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uint32_t type = 1;
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uint32_t which; // See B9 documentation in CommandFormats.hh
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std::string data;
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};
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std::vector<Ep3LobbyBannerEntry> ep3_lobby_banners;
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std::shared_ptr<LicenseManager> license_manager;
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