diff --git a/system/client-functions/BlueBurstExclusive/MoreSaveSlots.59NL.patch.s b/system/client-functions/BlueBurstExclusive/MoreSaveSlots.59NL.patch.s index 7c70e7ed..a358e110 100644 --- a/system/client-functions/BlueBurstExclusive/MoreSaveSlots.59NL.patch.s +++ b/system/client-functions/BlueBurstExclusive/MoreSaveSlots.59NL.patch.s @@ -67,8 +67,6 @@ enable_scroll_start: mov ecx, [eax + 0xEC] # ecx = scroll_bar->client_id imul ecx, ecx, 0x24 # Set up scroll bar graphics (in struct at scroll_bar + 0x1C) - # TODO: Even though we set this up the same way PSO Xbox does, it still - # doesn't render. Figure this out and fix it. mov dword [eax + ecx + 0x1C], 0x439D0000 mov dword [eax + ecx + 0x20], 0x43360000 mov dword [eax + ecx + 0x24], 0x439D0000 @@ -77,7 +75,7 @@ enable_scroll_start: mov dword [eax + ecx + 0x30], 0x425EA3D7 mov dword [eax + ecx + 0x34], 0x00000008 mov dword [eax + ecx + 0x38], 0x00000000 - mov dword [eax + ecx + 0x2C], 0x00000000 + mov dword [eax + ecx + 0x2C], 0x3F800000 or dword [eax + 0xF0], 1 # scroll_bar->flags |= 1 mov ecx, [eax + 0xEC] shl ecx, 4