add brute-force search command for game seeds that result in rare enemies

This commit is contained in:
Martin Michelsen
2024-01-12 23:54:23 -08:00
parent f188ea1554
commit d052163a9e
12 changed files with 455 additions and 118 deletions
+118 -101
View File
@@ -261,14 +261,109 @@ void Lobby::create_item_creator() {
this->quest ? this->quest->battle_rules : nullptr);
}
void Lobby::load_maps() {
this->map = make_shared<Map>(this->base_version, this->lobby_id, this->random_crypt);
shared_ptr<Map> Lobby::load_maps(
Version version,
Episode episode,
uint8_t difficulty,
uint8_t event,
uint32_t lobby_id,
shared_ptr<const Map::RareEnemyRates> rare_rates,
shared_ptr<PSOLFGEncryption> random_crypt,
shared_ptr<const VersionedQuest> vq) {
auto map = make_shared<Map>(version, lobby_id, random_crypt);
auto dat_contents = prs_decompress(*vq->dat_contents);
map->add_enemies_and_objects_from_quest_data(
episode,
difficulty,
event,
dat_contents.data(),
dat_contents.size(),
rare_rates);
return map;
}
shared_ptr<Map> Lobby::load_maps(
Version version,
Episode episode,
GameMode mode,
uint8_t difficulty,
uint8_t event,
uint32_t lobby_id,
function<shared_ptr<const string>(Version, const string&)> get_file_data,
shared_ptr<const Map::RareEnemyRates> rare_rates,
shared_ptr<PSOLFGEncryption> random_crypt,
const parray<le_uint32_t, 0x20>& variations) {
auto map = make_shared<Map>(version, lobby_id, random_crypt);
// Don't load free-roam maps in Challenge mode, since players can't go to
// Ragol without a quest loaded
if (mode == GameMode::CHALLENGE) {
return map;
}
for (size_t floor = 0; floor < 0x10; floor++) {
auto enemy_filenames = map_filenames_for_variation(
version,
episode,
mode,
floor,
variations[floor * 2],
variations[floor * 2 + 1],
true);
if (!enemy_filenames.empty()) {
bool any_map_loaded = false;
for (const string& filename : enemy_filenames) {
auto map_data = get_file_data(version, filename);
if (map_data) {
map->add_enemies_from_map_data(
episode,
difficulty,
event,
floor,
map_data->data(),
map_data->size(),
rare_rates);
any_map_loaded = true;
break;
}
}
if (!any_map_loaded) {
throw runtime_error(string_printf("no enemy maps loaded for floor %zu", floor));
}
}
auto object_filenames = map_filenames_for_variation(
version,
episode,
mode,
floor,
variations[floor * 2],
variations[floor * 2 + 1],
false);
if (!object_filenames.empty()) {
bool any_map_loaded = false;
for (const string& filename : object_filenames) {
auto map_data = get_file_data(version, filename);
if (map_data) {
map->add_objects_from_map_data(floor, map_data->data(), map_data->size());
any_map_loaded = true;
break;
}
}
if (!any_map_loaded) {
throw runtime_error(string_printf("no object maps loaded for floor %zu", floor));
}
}
}
return map;
}
void Lobby::load_maps() {
auto rare_rates = ((this->base_version == Version::BB_V4) && this->rare_enemy_rates)
? this->rare_enemy_rates
: Map::DEFAULT_RARE_ENEMIES;
auto s = this->require_server_state();
if (this->quest) {
auto leader_c = this->clients.at(this->leader_id);
if (!leader_c) {
@@ -276,110 +371,32 @@ void Lobby::load_maps() {
}
auto vq = this->quest->version(this->base_version, leader_c->language());
auto dat_contents = prs_decompress(*vq->dat_contents);
this->map->clear();
this->map->add_enemies_and_objects_from_quest_data(
this->map = this->load_maps(
this->base_version,
this->episode,
this->difficulty,
this->event,
dat_contents.data(),
dat_contents.size(),
this->random_seed,
rare_rates);
this->lobby_id,
rare_rates,
this->random_crypt,
vq);
} else if (this->mode != GameMode::CHALLENGE) {
// No quest loaded - load free-roam maps instead. Don't load free-roam maps
// in Challenge mode, since players can't go to Ragol without a quest loaded
auto s = this->require_server_state();
this->map = this->load_maps(
this->base_version,
this->episode,
this->mode,
this->difficulty,
this->event,
this->lobby_id,
bind(&ServerState::load_map_file, s.get(), placeholders::_1, placeholders::_2),
rare_rates,
this->random_crypt,
this->variations);
for (size_t floor = 0; floor < 0x10; floor++) {
this->log.info("[Map/%zu] Using variations %" PRIX32 ", %" PRIX32,
floor, this->variations[floor * 2].load(), this->variations[floor * 2 + 1].load());
auto get_file_data = [&](const string& filename) -> shared_ptr<const string> {
if (this->base_version == Version::BB_V4) {
try {
return s->load_bb_file(filename);
} catch (const exception& e) {
this->log.info("[Map/%zu:e] Failed to load %s from BB patch tree: %s", floor, filename.c_str(), e.what());
}
} else if (this->base_version == Version::PC_V2) {
try {
string path = "system/patch-pc/Media/PSO/" + filename;
auto ret = make_shared<string>(load_file(path));
this->log.info("[Map/%zu:e] Loaded %s from PC patch tree", floor, filename.c_str());
return ret;
} catch (const exception& e) {
this->log.info("[Map/%zu:e] Failed to load %s from PC patch tree: %s", floor, filename.c_str(), e.what());
}
}
try {
string path = string_printf("system/maps/%s/%s", file_path_token_for_version(this->base_version), filename.c_str());
auto ret = make_shared<string>(load_file(path));
this->log.info("[Map/%zu:e] Loaded %s from default maps", floor, filename.c_str());
return ret;
} catch (const exception& e) {
this->log.info("[Map/%zu:e] Failed to load %s default maps: %s", floor, filename.c_str(), e.what());
}
return nullptr;
};
auto enemy_filenames = map_filenames_for_variation(
this->base_version,
this->episode,
this->mode,
floor,
this->variations[floor * 2],
this->variations[floor * 2 + 1],
true);
if (enemy_filenames.empty()) {
this->log.info("[Map/%zu:e] No file to load", floor);
} else {
bool any_map_loaded = false;
for (const string& filename : enemy_filenames) {
auto map_data = get_file_data(filename);
if (map_data) {
this->map->add_enemies_from_map_data(
this->episode,
this->difficulty,
this->event,
floor,
map_data->data(),
map_data->size(),
rare_rates);
any_map_loaded = true;
break;
}
}
if (!any_map_loaded) {
throw runtime_error(string_printf("no enemy maps loaded for floor %zu", floor));
}
}
auto object_filenames = map_filenames_for_variation(
this->base_version,
this->episode,
this->mode,
floor,
this->variations[floor * 2],
this->variations[floor * 2 + 1],
false);
if (object_filenames.empty()) {
this->log.info("[Map/%zu:o] No file to load", floor);
} else {
bool any_map_loaded = false;
for (const string& filename : object_filenames) {
auto map_data = get_file_data(filename);
if (map_data) {
this->map->add_objects_from_map_data(floor, map_data->data(), map_data->size());
any_map_loaded = true;
break;
}
}
if (!any_map_loaded) {
throw runtime_error(string_printf("no object maps loaded for floor %zu", floor));
}
}
}
} else {
this->map = make_shared<Map>(this->base_version, this->lobby_id, this->random_crypt);
}
this->log.info("Generated objects list (%zu entries):", this->map->objects.size());