add brute-force search command for game seeds that result in rare enemies
This commit is contained in:
+3
-1
@@ -306,7 +306,6 @@ struct Map {
|
||||
uint8_t event,
|
||||
const void* data,
|
||||
size_t size,
|
||||
uint32_t rare_seed,
|
||||
std::shared_ptr<const RareEnemyRates> rare_rates = Map::DEFAULT_RARE_ENEMIES);
|
||||
|
||||
const Enemy& find_enemy(uint8_t floor, EnemyType type) const;
|
||||
@@ -357,5 +356,8 @@ void generate_variations(
|
||||
Version version,
|
||||
Episode episode,
|
||||
bool is_solo);
|
||||
std::vector<parray<le_uint32_t, 0x20>> generate_all_possible_variations(
|
||||
Version version, Episode episode, bool is_solo);
|
||||
|
||||
std::vector<std::string> map_filenames_for_variation(
|
||||
Version version, Episode episode, GameMode mode, uint8_t floor, uint32_t var1, uint32_t var2, bool is_enemies);
|
||||
|
||||
Reference in New Issue
Block a user