add brute-force search command for game seeds that result in rare enemies
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@@ -135,11 +135,13 @@ struct QuestIndex {
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std::shared_ptr<const QuestCategoryIndex> category_index;
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std::map<uint32_t, std::shared_ptr<Quest>> quests_by_number;
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std::map<std::string, std::shared_ptr<Quest>> quests_by_name;
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std::map<uint32_t, std::map<uint32_t, std::shared_ptr<Quest>>> quests_by_category_id_and_number;
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QuestIndex(const std::string& directory, std::shared_ptr<const QuestCategoryIndex> category_index, bool is_ep3);
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std::shared_ptr<const Quest> get(uint32_t quest_number) const;
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std::shared_ptr<const Quest> get(const std::string& name) const;
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std::vector<std::shared_ptr<const QuestCategoryIndex::Category>> categories(
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QuestMenuType menu_type,
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