get client language from login command instead of player data
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+3
-3
@@ -1279,7 +1279,7 @@ void send_quest_menu_t(
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auto v = c->quest_version();
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vector<EntryT> entries;
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for (const auto& quest : quests) {
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auto vq = quest->version(v, c->language());
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auto vq = quest->version(v, c->language);
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if (!vq) {
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continue;
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}
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@@ -2390,7 +2390,7 @@ void send_ep3_tournament_details(
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shared_ptr<const Episode3::Tournament> tourn) {
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S_TournamentGameDetails_GC_Ep3_E3 cmd;
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cmd.name = tourn->get_name();
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cmd.map_name = tourn->get_map()->version(c->language())->map->name;
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cmd.map_name = tourn->get_map()->version(c->language)->map->name;
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cmd.rules = tourn->get_rules();
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const auto& teams = tourn->all_teams();
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for (size_t z = 0; z < min<size_t>(teams.size(), 0x20); z++) {
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@@ -2431,7 +2431,7 @@ void send_ep3_game_details(shared_ptr<Client> c, shared_ptr<Lobby> l) {
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S_TournamentGameDetails_GC_Ep3_E3 cmd;
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cmd.name = encode_sjis(l->name);
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cmd.map_name = tourn->get_map()->version(c->language())->map->name;
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cmd.map_name = tourn->get_map()->version(c->language)->map->name;
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cmd.rules = tourn->get_rules();
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const auto& teams = tourn->all_teams();
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