make quests appear in the menu even if they don't exist in player's language
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+2
-1
@@ -98,6 +98,7 @@ public:
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void add_version(std::shared_ptr<const VersionedQuest> vq);
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bool has_version(QuestScriptVersion v, uint8_t language) const;
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bool has_version_any_language(QuestScriptVersion v) const;
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std::shared_ptr<const VersionedQuest> version(QuestScriptVersion v, uint8_t language) const;
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static uint16_t versions_key(QuestScriptVersion v, uint8_t language);
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@@ -124,7 +125,7 @@ struct QuestIndex {
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std::shared_ptr<const Quest> get(uint32_t quest_number) const;
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std::shared_ptr<const std::string> get_gba(const std::string& name) const;
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std::vector<std::shared_ptr<const Quest>> filter(uint32_t category_id, QuestScriptVersion version, uint8_t language) const;
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std::vector<std::shared_ptr<const Quest>> filter(uint32_t category_id, QuestScriptVersion version) const;
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};
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std::string encode_download_quest_data(
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