add safety for erroneous AC commands from clients
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+4
-2
@@ -58,10 +58,12 @@ struct Client {
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DCV1 = 0x0010,
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// Client is loading into a game
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LOADING = 0x0020,
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// Client is loading a quest
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LOADING_QUEST = 0x0040,
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// Client is in the information menu (login server only)
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IN_INFORMATION_MENU = 0x0040,
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IN_INFORMATION_MENU = 0x0080,
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// Client is at the welcome message (login server only)
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AT_WELCOME_MESSAGE = 0x0080,
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AT_WELCOME_MESSAGE = 0x0100,
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// Note: There isn't a good way to detect Episode 3 until the player data is
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// sent (via a 61 command), so the IS_EPISODE_3 flag is set in that handler
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