add some debug info during replays
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@@ -48,6 +48,8 @@ private:
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std::shared_ptr<Event> next_event;
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Event(Type type, uint64_t client_id, size_t line_num);
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std::string str() const;
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};
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struct Client {
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@@ -59,6 +61,8 @@ private:
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std::shared_ptr<Event> disconnect_event;
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Client(ReplaySession* session, uint64_t id, uint16_t port, GameVersion version);
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std::string str() const;
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};
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std::shared_ptr<ServerState> state;
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