handle inventory extension data properly
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@@ -4570,7 +4570,7 @@ struct G_SyncPlayerDispAndInventory_V3_6x70 {
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/* 00A4 */ parray<uint8_t, 0x14> unknown_a9;
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/* 00B8 */ le_uint32_t unknown_a10;
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/* 00BC */ le_uint32_t unknown_a11;
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/* 00C0 */ parray<uint8_t, 0x14> technique_levels; // Last byte is uninitialized
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/* 00C0 */ parray<uint8_t, 0x14> technique_levels_v1; // Last byte is uninitialized
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/* 00D4 */ PlayerVisualConfig visual;
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/* 0124 */ PlayerStats stats;
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/* 0148 */ struct {
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@@ -5305,7 +5305,7 @@ struct G_CardCounts_GC_Ep3_6xBC {
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struct G_BankContentsHeader_BB_6xBC {
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G_ExtendedHeader<G_UnusedHeader> header;
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le_uint32_t checksum; // can be random; client won't notice
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le_uint32_t numItems;
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le_uint32_t num_items;
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le_uint32_t meseta;
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// Item data follows
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} __packed__;
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