handle inventory extension data properly
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@@ -73,7 +73,7 @@ public:
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// A null handler in here means to forward the response to the remote server
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std::deque<std::function<void(uint32_t return_value, uint32_t checksum)>> function_call_return_handler_queue;
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G_SwitchStateChanged_6x05 last_switch_enabled_command;
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PlayerInventoryItem next_drop_item;
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ItemData next_drop_item;
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uint32_t next_item_id;
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struct LobbyPlayer {
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