set up framework for DC patching
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+9
-3
@@ -204,8 +204,14 @@ uint32_t default_specific_version_for_version(Version version, int64_t sub_versi
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// to set the specific_version based on sub_version. Fortunately, all
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// versions that share sub_version values also support send_function_call,
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// so for those versions we get the specific_version later by sending the
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// VersionDetectGC or VersionDetectXB call.
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// VersionDetectDC, VersionDetectGC, or VersionDetectXB call.
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switch (version) {
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case Version::DC_NTE:
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return 0x314F4A31;
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case Version::DC_V1_11_2000_PROTOTYPE:
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return 0x314F4A32;
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case Version::DC_V1:
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return 0x00000000; // Need to send VersionDetectDC (but can't on V1; rip)
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case Version::GC_NTE:
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return 0x334F4A54; // 3OJT
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case Version::GC_V3:
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@@ -225,7 +231,7 @@ uint32_t default_specific_version_for_version(Version version, int64_t sub_versi
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case 0x30: // GC Ep1&2 GameJam demo, GC Ep1&2 Trial Edition, GC Ep1&2 JP v1.2, at least one version of PSO XB
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case 0x31: // GC Ep1&2 US v1.0, GC US v1.1, XB US
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default:
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return 0x33000000;
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return 0x00000000; // Need to send VersionDetectGC
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}
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throw logic_error("this should be impossible");
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case Version::GC_EP3_NTE:
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@@ -240,7 +246,7 @@ uint32_t default_specific_version_for_version(Version version, int64_t sub_versi
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case -1: // Initial check (before sub_version recognition)
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case 0x40: // GC Ep3 trial and GC Ep3 JP
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default:
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return 0x33000000;
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return 0x00000000; // Need to send VersionDetectGC
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}
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case Version::XB_V3:
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return 0x344F0000;
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