fix 6x69 client ID check
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@@ -4559,7 +4559,7 @@ struct G_CreateTelepipe_6x68 {
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struct G_NPCControl_6x69 {
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G_UnusedHeader header;
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le_uint16_t state = 0;
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le_uint16_t npc_client_id = 0;
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le_uint16_t npc_entity_id = 0;
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le_uint16_t command = 0; // 0 = create follower NPC, 1 = stop acting, 2 = start acting, 3 = create attacker NPC
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le_uint16_t npc_template_index = 0; // Specifies which NPC to create if command == 0 or 3; unused otherwise
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} __packed__;
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