fix 6x69 client ID check

This commit is contained in:
Martin Michelsen
2023-12-22 15:26:03 -08:00
parent cf0588afc8
commit d7bdbf19d1
2 changed files with 2 additions and 5 deletions
+1 -1
View File
@@ -4559,7 +4559,7 @@ struct G_CreateTelepipe_6x68 {
struct G_NPCControl_6x69 {
G_UnusedHeader header;
le_uint16_t state = 0;
le_uint16_t npc_client_id = 0;
le_uint16_t npc_entity_id = 0;
le_uint16_t command = 0; // 0 = create follower NPC, 1 = stop acting, 2 = start acting, 3 = create attacker NPC
le_uint16_t npc_template_index = 0; // Specifies which NPC to create if command == 0 or 3; unused otherwise
} __packed__;