fix issue that caused v3 players to be temporarily invisible to v2 players after joining
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@@ -65,7 +65,8 @@ public:
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parray<uint8_t, 0x10> unknown_a9_nte_112000;
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G_6x70_Sub_UnknownA1 unknown_a9_final;
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uint32_t area = 0;
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uint32_t flags2 = 0;
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uint32_t flags2_value = 0;
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bool flags2_is_v3 = false;
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parray<uint8_t, 0x14> technique_levels_v1 = 0xFF;
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PlayerVisualConfig visual;
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std::string name;
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@@ -125,7 +126,8 @@ protected:
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uint32_t guild_card_number,
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Version from_version,
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bool from_client_customization);
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G_6x70_Base_V1 base_v1() const;
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G_6x70_Base_V1 base_v1(bool is_v3) const;
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uint32_t get_flags2(bool is_v3) const;
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};
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bool validate_6xBB(G_SyncCardTradeServerState_Ep3_6xBB& cmd);
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