diff --git a/src/Episode3/DataIndexes.hh b/src/Episode3/DataIndexes.hh index e704e4e9..2c1492c1 100644 --- a/src/Episode3/DataIndexes.hh +++ b/src/Episode3/DataIndexes.hh @@ -985,13 +985,11 @@ struct MapDefinition { // .mnmd format; also the format of (decompressed) quests /* 59D8 */ be_uint16_t unknown_a9_c; /* 59DA */ be_uint16_t unknown_a9_d; - // map_category appears to specify where in the menu the map should appear in - // offline mode. (In online mode, this is ignored, and the map's location in - // the menu is determined by the corresponding field in the compressed map - // list instead.) If this is FF, the map appears in the Free Battle section; - // if it's a small positive number (usually 0 or 2), the map appears in the - // Quest section instead. It's not known if this controls anything else; the - // values 0, 1, and 2 appear to all do the same thing here. + // map_category specifies where in the menu the map should appear in the maps + // menu. If this is FF, the map appears in the Free Battle section; if it's a + // small number (usually 0 or 2), the map appears in the Quest section + // instead. It's not known if this controls anything else; the values 0, 1, + // and 2 appear to all do the same thing here. /* 59DC */ uint8_t map_category; // This field determines block graphics to be used in the Cyber environment.