use PrefixedLogger in more places
This commit is contained in:
+36
-35
@@ -27,6 +27,7 @@ using namespace std;
|
||||
|
||||
|
||||
static const size_t DEFAULT_RESEND_PUSH_USECS = 200000; // 200ms
|
||||
PrefixedLogger IPStackSimulator::log("[IPStackSimulator] ");
|
||||
|
||||
|
||||
|
||||
@@ -162,7 +163,7 @@ void IPStackSimulator::dispatch_on_listen_accept(
|
||||
void IPStackSimulator::on_listen_accept(struct evconnlistener* listener,
|
||||
evutil_socket_t fd, struct sockaddr*, int) {
|
||||
int listen_fd = evconnlistener_get_fd(listener);
|
||||
log(INFO, "[IPStackSimulator] Client fd %d connected via fd %d",
|
||||
this->log(INFO, "Client fd %d connected via fd %d",
|
||||
fd, listen_fd);
|
||||
|
||||
struct bufferevent *bev = bufferevent_socket_new(this->base.get(), fd,
|
||||
@@ -183,7 +184,7 @@ void IPStackSimulator::dispatch_on_listen_error(
|
||||
|
||||
void IPStackSimulator::on_listen_error(struct evconnlistener* listener) {
|
||||
int err = EVUTIL_SOCKET_ERROR();
|
||||
log(ERROR, "[IPStackSimulator] Failure on listening socket %d: %d (%s)",
|
||||
this->log(ERROR, "Failure on listening socket %d: %d (%s)",
|
||||
evconnlistener_get_fd(listener), err, evutil_socket_error_to_string(err));
|
||||
event_base_loopexit(this->base.get(), nullptr);
|
||||
}
|
||||
@@ -203,7 +204,7 @@ void IPStackSimulator::on_client_input(struct bufferevent* bev) {
|
||||
c = this->bev_to_client.at(bev);
|
||||
} catch (const out_of_range&) {
|
||||
size_t bytes = evbuffer_get_length(buf);
|
||||
log(ERROR, "[IPStackSimulator] Ignoring data received from unregistered client (0x%zX bytes)",
|
||||
this->log(ERROR, "Ignoring data received from unregistered client (0x%zX bytes)",
|
||||
bytes);
|
||||
evbuffer_drain(buf, bytes);
|
||||
return;
|
||||
@@ -224,7 +225,7 @@ void IPStackSimulator::on_client_input(struct bufferevent* bev) {
|
||||
this->on_client_frame(c, frame);
|
||||
} catch (const exception& e) {
|
||||
if (this->state->ip_stack_debug) {
|
||||
log(WARNING, "[IPStackSimulator] Failed to process client frame: %s", e.what());
|
||||
this->log(WARNING, "Failed to process client frame: %s", e.what());
|
||||
print_data(stderr, frame);
|
||||
}
|
||||
}
|
||||
@@ -239,11 +240,11 @@ void IPStackSimulator::on_client_error(struct bufferevent* bev,
|
||||
short events) {
|
||||
if (events & BEV_EVENT_ERROR) {
|
||||
int err = EVUTIL_SOCKET_ERROR();
|
||||
log(WARNING, "[IPStackSimulator] Client caused error %d (%s)", err,
|
||||
this->log(WARNING, "Client caused error %d (%s)", err,
|
||||
evutil_socket_error_to_string(err));
|
||||
}
|
||||
if (events & (BEV_EVENT_EOF | BEV_EVENT_ERROR)) {
|
||||
log(INFO, "[IPStackSimulator] Client fd %d disconnected",
|
||||
this->log(INFO, "Client fd %d disconnected",
|
||||
bufferevent_getfd(bev));
|
||||
|
||||
this->bev_to_client.erase(bev);
|
||||
@@ -256,7 +257,7 @@ void IPStackSimulator::on_client_frame(
|
||||
shared_ptr<IPClient> c, const string& frame) {
|
||||
if (this->state->ip_stack_debug) {
|
||||
fputc('\n', stderr);
|
||||
log(INFO, "[IPStackSimulator] Client sent frame");
|
||||
this->log(INFO, "Client sent frame");
|
||||
print_data(stderr, frame);
|
||||
}
|
||||
this->log_frame(frame);
|
||||
@@ -264,7 +265,7 @@ void IPStackSimulator::on_client_frame(
|
||||
FrameInfo fi(frame);
|
||||
if (this->state->ip_stack_debug) {
|
||||
string fi_header = fi.header_str();
|
||||
log(INFO, "[IPStackSimulator] Frame header: %s", fi_header.c_str());
|
||||
this->log(INFO, "Frame header: %s", fi_header.c_str());
|
||||
}
|
||||
|
||||
if (fi.arp) {
|
||||
@@ -373,7 +374,7 @@ void IPStackSimulator::on_client_arp_frame(
|
||||
evbuffer_add(out_buf, r_payload, sizeof(r_payload));
|
||||
|
||||
if (this->state->ip_stack_debug) {
|
||||
log(INFO, "[IPStackSimulator] Sending ARP response");
|
||||
this->log(INFO, "Sending ARP response");
|
||||
}
|
||||
|
||||
if (this->pcap_text_log_file) {
|
||||
@@ -435,7 +436,7 @@ void IPStackSimulator::on_client_udp_frame(
|
||||
|
||||
if (this->state->ip_stack_debug) {
|
||||
string remote_str = this->str_for_ipv4_netloc(fi.ipv4->src_addr, fi.udp->src_port);
|
||||
log(INFO, "[IPStackSimulator] Sending DNS response to %s", remote_str.c_str());
|
||||
this->log(INFO, "Sending DNS response to %s", remote_str.c_str());
|
||||
}
|
||||
|
||||
uint16_t frame_size = sizeof(r_ether) + sizeof(r_ipv4) + sizeof(r_udp) + r_data.size();
|
||||
@@ -482,7 +483,7 @@ uint64_t IPStackSimulator::tcp_conn_key_for_client_frame(const FrameInfo& fi) {
|
||||
void IPStackSimulator::on_client_tcp_frame(
|
||||
shared_ptr<IPClient> c, const FrameInfo& fi) {
|
||||
if (this->state->ip_stack_debug) {
|
||||
log(INFO, "[IPStackSimulator] Client sent TCP frame (seq=%08" PRIX32 ", ack=%08" PRIX32 ")",
|
||||
this->log(INFO, "Client sent TCP frame (seq=%08" PRIX32 ", ack=%08" PRIX32 ")",
|
||||
fi.tcp->seq_num.load(), fi.tcp->ack_num.load());
|
||||
}
|
||||
|
||||
@@ -562,10 +563,10 @@ void IPStackSimulator::on_client_tcp_frame(
|
||||
|
||||
conn_str = this->str_for_tcp_connection(c, conn);
|
||||
if (this->state->ip_stack_debug) {
|
||||
log(INFO, "[IPStackSimulator] Client opened TCP connection %s (acked_server_seq=%08" PRIX32 ", next_client_seq=%08" PRIX32 ")",
|
||||
this->log(INFO, "Client opened TCP connection %s (acked_server_seq=%08" PRIX32 ", next_client_seq=%08" PRIX32 ")",
|
||||
conn_str.c_str(), conn.acked_server_seq, conn.next_client_seq);
|
||||
} else {
|
||||
log(INFO, "[IPStackSimulator] Client opened TCP connection %s",
|
||||
this->log(INFO, "Client opened TCP connection %s",
|
||||
conn_str.c_str());
|
||||
}
|
||||
|
||||
@@ -578,7 +579,7 @@ void IPStackSimulator::on_client_tcp_frame(
|
||||
// they're correct
|
||||
conn_str = this->str_for_tcp_connection(c, conn);
|
||||
if (this->state->ip_stack_debug) {
|
||||
log(INFO, "[IPStackSimulator] Client resent SYN for TCP connection %s",
|
||||
this->log(INFO, "Client resent SYN for TCP connection %s",
|
||||
conn_str.c_str());
|
||||
}
|
||||
}
|
||||
@@ -586,7 +587,7 @@ void IPStackSimulator::on_client_tcp_frame(
|
||||
// Send a SYN+ACK (send_tcp_frame always adds the ACK flag)
|
||||
this->send_tcp_frame(c, conn, TCPHeader::Flag::SYN);
|
||||
if (this->state->ip_stack_debug) {
|
||||
log(INFO, "[IPStackSimulator] Sent SYN+ACK on %s (acked_server_seq=%08" PRIX32 ", next_client_seq=%08" PRIX32 ")",
|
||||
this->log(INFO, "Sent SYN+ACK on %s (acked_server_seq=%08" PRIX32 ", next_client_seq=%08" PRIX32 ")",
|
||||
conn_str.c_str(), conn.acked_server_seq, conn.next_client_seq);
|
||||
}
|
||||
|
||||
@@ -603,7 +604,7 @@ void IPStackSimulator::on_client_tcp_frame(
|
||||
|
||||
if (fi.tcp->flags & TCPHeader::Flag::ACK) {
|
||||
if (this->state->ip_stack_debug) {
|
||||
log(INFO, "[IPStackSimulator] Client sent ACK %08" PRIX32, fi.tcp->ack_num.load());
|
||||
this->log(INFO, "Client sent ACK %08" PRIX32, fi.tcp->ack_num.load());
|
||||
}
|
||||
if (conn->awaiting_first_ack) {
|
||||
if (fi.tcp->ack_num != conn->acked_server_seq + 1) {
|
||||
@@ -615,7 +616,7 @@ void IPStackSimulator::on_client_tcp_frame(
|
||||
} else {
|
||||
if (seq_num_greater(fi.tcp->ack_num, conn->acked_server_seq)) {
|
||||
if (this->state->ip_stack_debug) {
|
||||
log(INFO, "[IPStackSimulator] Advancing acked_server_seq from %08" PRIX32, conn->acked_server_seq);
|
||||
this->log(INFO, "Advancing acked_server_seq from %08" PRIX32, conn->acked_server_seq);
|
||||
}
|
||||
uint32_t ack_delta = fi.tcp->ack_num - conn->acked_server_seq;
|
||||
size_t pending_bytes = evbuffer_get_length(conn->pending_data.get());
|
||||
@@ -628,7 +629,7 @@ void IPStackSimulator::on_client_tcp_frame(
|
||||
conn->resend_push_usecs = DEFAULT_RESEND_PUSH_USECS;
|
||||
|
||||
if (this->state->ip_stack_debug) {
|
||||
log(INFO, "[IPStackSimulator] Removed %08" PRIX32 " bytes from pending buffer and advanced acked_server_seq to %08" PRIX32,
|
||||
this->log(INFO, "Removed %08" PRIX32 " bytes from pending buffer and advanced acked_server_seq to %08" PRIX32,
|
||||
ack_delta, conn->acked_server_seq);
|
||||
}
|
||||
|
||||
@@ -649,7 +650,7 @@ void IPStackSimulator::on_client_tcp_frame(
|
||||
}
|
||||
|
||||
string conn_str = this->str_for_tcp_connection(c, *conn);
|
||||
log(INFO, "[IPStackSimulator] Client closed TCP connection %s", conn_str.c_str());
|
||||
this->log(INFO, "Client closed TCP connection %s", conn_str.c_str());
|
||||
|
||||
// TODO: Are we supposed to send a response to an RST? Here we do, and the
|
||||
// client probably just ignores it anyway
|
||||
@@ -690,8 +691,8 @@ void IPStackSimulator::on_client_tcp_frame(
|
||||
// ignore it (but warn) and send an ACK later, and the client should
|
||||
// retransmit the lost data
|
||||
if (this->state->ip_stack_debug) {
|
||||
log(WARNING,
|
||||
"[IPStackSimulator] Client sent out-of-order sequence number (expected %08" PRIX32 ", received %08" PRIX32 ", 0x%zX data bytes)",
|
||||
this->log(WARNING,
|
||||
"Client sent out-of-order sequence number (expected %08" PRIX32 ", received %08" PRIX32 ", 0x%zX data bytes)",
|
||||
conn->next_client_seq, fi.tcp->seq_num.load(), fi.payload_size);
|
||||
}
|
||||
payload_skip_bytes = fi.payload_size;
|
||||
@@ -707,10 +708,10 @@ void IPStackSimulator::on_client_tcp_frame(
|
||||
|
||||
if (this->state->ip_stack_debug) {
|
||||
if (payload_skip_bytes) {
|
||||
log(INFO, "[IPStackSimulator] Client sent data on TCP connection %s, overlapping existing ack'ed data (0x%zX bytes ignored)",
|
||||
this->log(INFO, "Client sent data on TCP connection %s, overlapping existing ack'ed data (0x%zX bytes ignored)",
|
||||
conn_str.c_str(), payload_skip_bytes);
|
||||
} else {
|
||||
log(INFO, "[IPStackSimulator] Client sent data on TCP connection %s",
|
||||
this->log(INFO, "Client sent data on TCP connection %s",
|
||||
conn_str.c_str());
|
||||
}
|
||||
print_data(stderr, payload, payload_size);
|
||||
@@ -729,7 +730,7 @@ void IPStackSimulator::on_client_tcp_frame(
|
||||
// Send an ACK
|
||||
this->send_tcp_frame(c, *conn);
|
||||
if (this->state->ip_stack_debug) {
|
||||
log(INFO, "[IPStackSimulator] Sent PSH ACK on %s (acked_server_seq=%08" PRIX32 ", next_client_seq=%08" PRIX32 ", bytes_received=0x%zX)",
|
||||
this->log(INFO, "Sent PSH ACK on %s (acked_server_seq=%08" PRIX32 ", next_client_seq=%08" PRIX32 ", bytes_received=0x%zX)",
|
||||
conn_str.c_str(), conn->acked_server_seq, conn->next_client_seq, conn->bytes_received);
|
||||
}
|
||||
}
|
||||
@@ -770,21 +771,21 @@ void IPStackSimulator::open_server_connection(
|
||||
string conn_str = this->str_for_tcp_connection(c, conn);
|
||||
if (port_config->behavior == ServerBehavior::PROXY_SERVER) {
|
||||
if (!this->state->proxy_server.get()) {
|
||||
log(ERROR, "[IPStackSimulator] TCP connection %s is to non-running proxy server",
|
||||
this->log(ERROR, "TCP connection %s is to non-running proxy server",
|
||||
conn_str.c_str());
|
||||
flush_and_free_bufferevent(bevs[1]);
|
||||
} else {
|
||||
this->state->proxy_server->connect_client(bevs[1], conn.server_port);
|
||||
log(INFO, "[IPStackSimulator] Connected TCP connection %s to proxy server",
|
||||
this->log(INFO, "Connected TCP connection %s to proxy server",
|
||||
conn_str.c_str());
|
||||
}
|
||||
} else if (this->game_server.get()) {
|
||||
this->game_server->connect_client(bevs[1], c->ipv4_addr, conn.client_port,
|
||||
port_config->version, port_config->behavior);
|
||||
log(INFO, "[IPStackSimulator] Connected TCP connection %s to game server",
|
||||
this->log(INFO, "Connected TCP connection %s to game server",
|
||||
conn_str.c_str());
|
||||
} else {
|
||||
log(ERROR, "[IPStackSimulator] No server available for TCP connection %s",
|
||||
this->log(ERROR, "No server available for TCP connection %s",
|
||||
conn_str.c_str());
|
||||
flush_and_free_bufferevent(bevs[1]);
|
||||
}
|
||||
@@ -800,7 +801,7 @@ void IPStackSimulator::send_pending_push_frame(
|
||||
size_t bytes_to_send = min<size_t>(pending_bytes, conn.max_frame_size);
|
||||
|
||||
if (this->state->ip_stack_debug) {
|
||||
log(INFO, "[IPStackSimulator] Sending PSH frame with seq_num %08" PRIX32 ", 0x%zX/0x%zX data bytes",
|
||||
this->log(INFO, "Sending PSH frame with seq_num %08" PRIX32 ", 0x%zX/0x%zX data bytes",
|
||||
conn.acked_server_seq, bytes_to_send, pending_bytes);
|
||||
}
|
||||
|
||||
@@ -888,7 +889,7 @@ void IPStackSimulator::dispatch_on_resend_push(evutil_socket_t, short, void* ctx
|
||||
auto* conn = reinterpret_cast<IPClient::TCPConnection*>(ctx);
|
||||
auto c = conn->client.lock();
|
||||
if (!c.get()) {
|
||||
log(WARNING, "[IPStackSimulator] Resend push event triggered for deleted client; ignoring");
|
||||
IPStackSimulator::log(WARNING, "Resend push event triggered for deleted client; ignoring");
|
||||
} else {
|
||||
c->sim->on_resend_push(c, *conn);
|
||||
}
|
||||
@@ -902,7 +903,7 @@ void IPStackSimulator::dispatch_on_server_input(struct bufferevent*, void* ctx)
|
||||
auto* conn = reinterpret_cast<IPClient::TCPConnection*>(ctx);
|
||||
auto c = conn->client.lock();
|
||||
if (!c.get()) {
|
||||
log(WARNING, "[IPStackSimulator] Server input event triggered for deleted client; ignoring");
|
||||
IPStackSimulator::log(WARNING, "Server input event triggered for deleted client; ignoring");
|
||||
} else {
|
||||
c->sim->on_server_input(c, *conn);
|
||||
}
|
||||
@@ -911,7 +912,7 @@ void IPStackSimulator::dispatch_on_server_input(struct bufferevent*, void* ctx)
|
||||
void IPStackSimulator::on_server_input(shared_ptr<IPClient> c, IPClient::TCPConnection& conn) {
|
||||
struct evbuffer* buf = bufferevent_get_input(conn.server_bev.get());
|
||||
if (this->state->ip_stack_debug) {
|
||||
log(INFO, "[IPStackSimulator] Server input event: 0x%zX bytes to read",
|
||||
this->log(INFO, "Server input event: 0x%zX bytes to read",
|
||||
evbuffer_get_length(buf));
|
||||
}
|
||||
|
||||
@@ -924,7 +925,7 @@ void IPStackSimulator::dispatch_on_server_error(
|
||||
auto* conn = reinterpret_cast<IPClient::TCPConnection*>(ctx);
|
||||
auto c = conn->client.lock();
|
||||
if (!c.get()) {
|
||||
log(WARNING, "[IPStackSimulator] Server error event triggered for deleted client; ignoring");
|
||||
IPStackSimulator::log(WARNING, "Server error event triggered for deleted client; ignoring");
|
||||
} else {
|
||||
c->sim->on_server_error(c, *conn, events);
|
||||
}
|
||||
@@ -934,7 +935,7 @@ void IPStackSimulator::on_server_error(
|
||||
shared_ptr<IPClient> c, IPClient::TCPConnection& conn, short events) {
|
||||
if (events & BEV_EVENT_ERROR) {
|
||||
int err = EVUTIL_SOCKET_ERROR();
|
||||
log(WARNING, "[IPStackSimulator] Received error %d from virtual connection (%s)", err,
|
||||
this->log(WARNING, "Received error %d from virtual connection (%s)", err,
|
||||
evutil_socket_error_to_string(err));
|
||||
}
|
||||
if (events & (BEV_EVENT_EOF | BEV_EVENT_ERROR)) {
|
||||
@@ -946,7 +947,7 @@ void IPStackSimulator::on_server_error(
|
||||
// Delete the connection object (this also flushes and frees the server
|
||||
// virtual connection bufferevent)
|
||||
string conn_str = this->str_for_tcp_connection(c, conn);
|
||||
log(INFO, "[IPStackSimulator] Server closed TCP connection %s",
|
||||
this->log(INFO, "Server closed TCP connection %s",
|
||||
conn_str.c_str());
|
||||
c->tcp_connections.erase(this->tcp_conn_key_for_connection(conn));
|
||||
}
|
||||
|
||||
Reference in New Issue
Block a user