prevent player from joining game if a quest they don't have access to is in progress

This commit is contained in:
Martin Michelsen
2023-12-04 21:42:07 -08:00
parent 330dbecada
commit da0ffea7e0
5 changed files with 35 additions and 21 deletions
+4 -1
View File
@@ -16,6 +16,7 @@
#include "PSOProtocol.hh"
#include "PatchFileIndex.hh"
#include "Player.hh"
#include "Quest.hh"
#include "QuestScript.hh"
#include "TeamIndex.hh"
#include "Text.hh"
@@ -232,7 +233,9 @@ struct Client : public std::enable_shared_from_this<Client> {
std::shared_ptr<ServerState> require_server_state() const;
std::shared_ptr<Lobby> require_lobby() const;
std::shared_ptr<const TeamIndex::Team> team();
std::shared_ptr<const TeamIndex::Team> team() const;
bool can_access_quest(std::shared_ptr<const Quest> q, uint8_t difficulty) const;
static void dispatch_save_game_data(evutil_socket_t, short, void* ctx);
void save_game_data();