add details about Ep3 rank text
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@@ -212,12 +212,10 @@ struct PSOGCEp3CharacterFile {
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/* 0D7C:0960 */ parray<PSOGCSaveFileChatShortcutEntry, 20> chat_shortcuts;
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/* 140C:0FF0 */ ptext<char, 0xAC> auto_reply;
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/* 14B8:109C */ ptext<char, 0xAC> info_board;
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/* 1564:1148 */ be_uint16_t win_count;
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/* 1566:114A */ be_uint16_t lose_count;
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/* 1568:114C */ parray<be_uint16_t, 5> unknown_a8;
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/* 1572:1156 */ parray<uint8_t, 2> unused;
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/* 1574:1158 */ parray<be_uint32_t, 2> unknown_a9;
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/* 157C:1160 */ parray<uint8_t, 0xDC> unknown_a10;
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// In this struct, place_counts[0] is win_count and [1] is loss_count
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/* 1564:1148 */ PlayerRecords_Battle<true> battle_records;
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/* 157C:1160 */ parray<uint8_t, 4> unknown_a10;
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/* 1580:1164 */ PlayerRecordsV3_Challenge<true>::Stats challenge_record_stats;
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/* 1658:123C */ Episode3::PlayerConfig ep3_config;
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/* 39A8:358C */ be_uint32_t unknown_a11;
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/* 39AC:3590 */ be_uint32_t unknown_a12;
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@@ -226,7 +224,7 @@ struct PSOGCEp3CharacterFile {
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} __attribute__((packed));
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/* 00004 */ parray<Character, 7> characters;
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/* 193F0 */ ptext<char, 0x10> serial_number; // As %08X (not decimal)
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/* 19400 */ ptext<char, 0x10> access_key;
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/* 19400 */ ptext<char, 0x10> access_key; // As 12 ASCII characters (decimal)
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/* 19410 */ ptext<char, 0x10> password;
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// In Episode 3, this field still exists, but is unused since BGM test was
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// removed from the options menu in favor of the jukebox. The jukebox is
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