absolve myself of some longstanding laziness

This commit is contained in:
Martin Michelsen
2023-10-03 19:35:09 -07:00
parent ceefe44b96
commit da48712449
10 changed files with 136 additions and 141 deletions
+18 -18
View File
@@ -1220,7 +1220,7 @@ struct C_CharacterData_BB_61_98 {
// Header flag = entry count
template <typename LobbyDataT>
struct S_JoinGame {
struct S_JoinGame_DC_PC {
// Note: It seems Sega servers sent uninitialized memory in the variations
// field when sending this command to start an Episode 3 tournament game. This
// can be misleading when reading old logs from those days, but the Episode 3
@@ -1239,15 +1239,6 @@ struct S_JoinGame {
uint8_t section_id = 0;
uint8_t challenge_mode = 0;
le_uint32_t rare_seed = 0;
// Note: The 64 command for PSO DC ends here (the next 4 fields are ignored).
// newserv sends them anyway for code simplicity reasons.
uint8_t episode = 0;
// Similarly, PSO GC ignores the values in the following fields.
uint8_t unused2 = 1; // Should be 1 for PSO PC?
// Note: Only BB uses this field; it's unused on all other versions (since
// only BB has solo mode).
uint8_t solo_mode = 0;
uint8_t unused3 = 0;
} __packed__;
struct S_JoinGame_DCNTE_64 {
@@ -1259,12 +1250,17 @@ struct S_JoinGame_DCNTE_64 {
parray<PlayerLobbyDataDCGC, 4> lobby_data;
} __packed__;
struct S_JoinGame_PC_64 : S_JoinGame<PlayerLobbyDataPC> {
struct S_JoinGame_DC_64 : S_JoinGame_DC_PC<PlayerLobbyDataDCGC> {
} __packed__;
struct S_JoinGame_DC_GC_64 : S_JoinGame<PlayerLobbyDataDCGC> {
struct S_JoinGame_PC_64 : S_JoinGame_DC_PC<PlayerLobbyDataPC> {
} __packed__;
struct S_JoinGame_GC_Ep3_64 : S_JoinGame_DC_GC_64 {
struct S_JoinGame_GC_64 : S_JoinGame_DC_PC<PlayerLobbyDataDCGC> {
uint8_t episode = 0;
parray<uint8_t, 3> unused;
} __packed__;
struct S_JoinGame_GC_Ep3_64 : S_JoinGame_GC_64 {
// This field is only present if the game (and client) is Episode 3. Similarly
// to lobby_data in the base struct, all four of these are always present and
// they are filled in in slot positions.
@@ -1274,11 +1270,17 @@ struct S_JoinGame_GC_Ep3_64 : S_JoinGame_DC_GC_64 {
} __packed__ players_ep3[4];
} __packed__;
struct S_JoinGame_XB_64 : S_JoinGame<PlayerLobbyDataXB> {
struct S_JoinGame_XB_64 : S_JoinGame_DC_PC<PlayerLobbyDataXB> {
uint8_t episode = 0;
parray<uint8_t, 3> unused;
parray<le_uint32_t, 6> unknown_a1;
} __packed__;
struct S_JoinGame_BB_64 : S_JoinGame<PlayerLobbyDataBB> {
struct S_JoinGame_BB_64 : S_JoinGame_DC_PC<PlayerLobbyDataBB> {
uint8_t episode = 0;
uint8_t unused1 = 1;
uint8_t solo_mode = 0;
uint8_t unused2 = 0;
} __packed__;
// 65 (S->C): Add player to game
@@ -3120,9 +3122,7 @@ struct S_JoinSpectatorTeam_GC_Ep3_E8 {
/* 117B */ uint8_t challenge_mode = 0;
/* 117C */ le_uint32_t rare_seed = 0;
/* 1180 */ uint8_t episode = 0;
/* 1181 */ uint8_t unused2 = 1;
/* 1182 */ uint8_t solo_mode = 0;
/* 1183 */ uint8_t unused3 = 0;
/* 1181 */ parray<uint8_t, 3> unused;
struct SpectatorEntry {
// It seems that at some point Sega intended to show each player's rank in
// spectator teams. The unused1 and unused3 fields are intended for the
+3 -2
View File
@@ -1421,8 +1421,9 @@ static HandlerResult S_64(shared_ptr<ProxyServer::LinkedSession> ses, uint16_t,
return modified ? HandlerResult::Type::MODIFIED : HandlerResult::Type::FORWARD;
}
constexpr on_command_t S_DG_64 = &S_64<S_JoinGame_DC_GC_64>;
constexpr on_command_t S_D_64 = &S_64<S_JoinGame_DC_64>;
constexpr on_command_t S_P_64 = &S_64<S_JoinGame_PC_64>;
constexpr on_command_t S_G_64 = &S_64<S_JoinGame_GC_64>;
constexpr on_command_t S_X_64 = &S_64<S_JoinGame_XB_64>;
constexpr on_command_t S_B_64 = &S_64<S_JoinGame_BB_64>;
@@ -1805,7 +1806,7 @@ static on_command_t handlers[0x100][6][2] = {
/* 61 */ {{S_invalid, nullptr}, {S_invalid, nullptr}, {S_invalid, nullptr}, {S_invalid, C_GXB_61}, {S_invalid, C_GXB_61}, {S_invalid, C_GXB_61}},
/* 62 */ {{S_invalid, nullptr}, {S_6x, C_D_6x}, {S_6x, C_P_6x}, {S_6x, C_GX_6x}, {S_6x, C_GX_6x}, {S_6x, C_B_6x}},
/* 63 */ {{S_invalid, nullptr}, {S_invalid, nullptr}, {S_invalid, nullptr}, {S_invalid, nullptr}, {S_invalid, nullptr}, {S_invalid, nullptr}},
/* 64 */ {{S_invalid, nullptr}, {S_DG_64, nullptr}, {S_P_64, nullptr}, {S_DG_64, nullptr}, {S_X_64, nullptr}, {S_B_64, nullptr}},
/* 64 */ {{S_invalid, nullptr}, {S_D_64, nullptr}, {S_P_64, nullptr}, {S_G_64, nullptr}, {S_X_64, nullptr}, {S_B_64, nullptr}},
/* 65 */ {{S_invalid, nullptr}, {S_DG_65_67_68_EB, nullptr}, {S_P_65_67_68, nullptr}, {S_DG_65_67_68_EB, nullptr}, {S_X_65_67_68, nullptr}, {S_B_65_67_68, nullptr}},
/* 66 */ {{S_invalid, nullptr}, {S_66_69_E9, nullptr}, {S_66_69_E9, nullptr}, {S_66_69_E9, nullptr}, {S_66_69_E9, nullptr}, {S_66_69_E9, nullptr}},
/* 67 */ {{S_invalid, nullptr}, {S_DG_65_67_68_EB, nullptr}, {S_P_65_67_68, nullptr}, {S_DG_65_67_68_EB, nullptr}, {S_X_65_67_68, nullptr}, {S_B_65_67_68, nullptr}},
+1 -1
View File
@@ -277,7 +277,7 @@ void ReplaySession::apply_default_mask(shared_ptr<Event> ev) {
mask.variations.clear(0);
mask.rare_seed = 0;
} else { // V3
auto& mask = check_size_t<S_JoinGame_DC_GC_64>(
auto& mask = check_size_t<S_JoinGame_DC_64>(
mask_data, mask_size, sizeof(S_JoinGame_GC_Ep3_64));
mask.variations.clear(0);
mask.rare_seed = 0;
+107 -110
View File
@@ -1427,7 +1427,7 @@ static void send_join_spectator_team(shared_ptr<Client> c, shared_ptr<Lobby> l)
cmd.event = l->event;
cmd.section_id = l->section_id;
cmd.rare_seed = l->random_seed;
cmd.episode = 3;
cmd.episode = 0xFF;
uint8_t player_count = 0;
auto watched_lobby = l->watched_lobby.lock();
@@ -1543,107 +1543,125 @@ static void send_join_spectator_team(shared_ptr<Client> c, shared_ptr<Lobby> l)
send_command_t(c, 0xE8, player_count, cmd);
}
template <typename LobbyDataT>
void send_join_game_t(shared_ptr<Client> c, shared_ptr<Lobby> l) {
void send_join_game(shared_ptr<Client> c, shared_ptr<Lobby> l) {
if (l->flags & Lobby::Flag::IS_SPECTATOR_TEAM) {
send_join_spectator_team(c, l);
return;
}
bool is_ep3 = l->is_ep3();
string data(is_ep3 ? sizeof(S_JoinGame_GC_Ep3_64) : sizeof(S_JoinGame<LobbyDataT>), '\0');
// TODO: This is a terrible way to handle the different Ep3 format within the
// template. Find a way to make this cleaner.
auto* cmd = reinterpret_cast<S_JoinGame<LobbyDataT>*>(data.data());
S_JoinGame_GC_Ep3_64* cmd_ep3 = nullptr;
if (is_ep3) {
cmd_ep3 = reinterpret_cast<S_JoinGame_GC_Ep3_64*>(data.data());
new (cmd_ep3) S_JoinGame_GC_Ep3_64();
} else {
new (cmd) S_JoinGame<LobbyDataT>();
}
cmd->variations = l->variations;
size_t player_count = 0;
for (size_t x = 0; x < 4; x++) {
if (l->clients[x]) {
cmd->lobby_data[x].player_tag = 0x00010000;
cmd->lobby_data[x].guild_card = l->clients[x]->license->serial_number;
cmd->lobby_data[x].client_id = l->clients[x]->lobby_client_id;
cmd->lobby_data[x].name = l->clients[x]->game_data.player()->disp.name;
if (cmd_ep3) {
cmd_ep3->players_ep3[x].inventory = l->clients[x]->game_data.player()->inventory;
for (size_t z = 0; z < 30; z++) {
cmd_ep3->players_ep3[x].inventory.items[z].data.bswap_data2_if_mag();
}
cmd_ep3->players_ep3[x].disp = convert_player_disp_data<PlayerDispDataDCPCV3>(
l->clients[x]->game_data.player()->disp);
auto populate_lobby_data = [&](auto& cmd) -> size_t {
size_t player_count = 0;
for (size_t x = 0; x < 4; x++) {
if (l->clients[x]) {
cmd.lobby_data[x].player_tag = 0x00010000;
cmd.lobby_data[x].guild_card = l->clients[x]->license->serial_number;
cmd.lobby_data[x].client_id = l->clients[x]->lobby_client_id;
cmd.lobby_data[x].name = l->clients[x]->game_data.player()->disp.name;
player_count++;
} else {
cmd.lobby_data[x].clear();
}
player_count++;
} else {
cmd->lobby_data[x].clear();
}
}
return player_count;
};
auto populate_base_cmd = [&](auto& cmd) -> size_t {
cmd.variations = l->variations;
cmd.client_id = c->lobby_client_id;
cmd.leader_id = l->leader_id;
cmd.disable_udp = 0x01; // Unused on PC/XB/BB
cmd.difficulty = l->difficulty;
cmd.battle_mode = (l->mode == GameMode::BATTLE) ? 1 : 0;
cmd.event = l->event;
cmd.section_id = l->section_id;
cmd.challenge_mode = (l->mode == GameMode::CHALLENGE) ? 1 : 0;
cmd.rare_seed = l->random_seed;
return populate_lobby_data(cmd);
};
auto populate_v3_cmd = [&](auto& cmd) -> size_t {
switch (l->episode) {
case Episode::EP1:
cmd.episode = 1;
break;
case Episode::EP2:
cmd.episode = 2;
break;
case Episode::EP3:
cmd.episode = 0xFF;
break;
case Episode::EP4:
cmd.episode = 3;
break;
default:
throw logic_error("invalid episode number in game");
}
return populate_base_cmd(cmd);
};
cmd->client_id = c->lobby_client_id;
cmd->leader_id = l->leader_id;
cmd->disable_udp = 0x01; // Unused on PC/XB/BB
cmd->difficulty = l->difficulty;
cmd->battle_mode = (l->mode == GameMode::BATTLE) ? 1 : 0;
cmd->event = l->event;
cmd->section_id = l->section_id;
cmd->challenge_mode = (l->mode == GameMode::CHALLENGE) ? 1 : 0;
cmd->rare_seed = l->random_seed;
switch (l->episode) {
case Episode::EP1:
cmd->episode = 1;
switch (c->version()) {
case GameVersion::DC: {
if (c->flags & Client::Flag::IS_DC_TRIAL_EDITION) {
S_JoinGame_DCNTE_64 cmd;
cmd.client_id = c->lobby_client_id;
cmd.leader_id = l->leader_id;
cmd.disable_udp = 0x01;
cmd.variations = l->variations;
size_t player_count = populate_lobby_data(cmd);
send_command_t(c, 0x64, player_count, cmd);
} else {
S_JoinGame_DC_64 cmd;
size_t player_count = populate_base_cmd(cmd);
send_command_t(c, 0x64, player_count, cmd);
}
break;
case Episode::EP2:
cmd->episode = 2;
}
case GameVersion::PC: {
S_JoinGame_PC_64 cmd;
size_t player_count = populate_base_cmd(cmd);
send_command_t(c, 0x64, player_count, cmd);
break;
case Episode::EP3:
cmd->episode = 0xFF;
}
case GameVersion::GC: {
if (c->flags & Client::Flag::IS_EPISODE_3) {
S_JoinGame_GC_Ep3_64 cmd;
size_t player_count = populate_v3_cmd(cmd);
for (size_t x = 0; x < 4; x++) {
if (l->clients[x]) {
cmd.players_ep3[x].inventory = l->clients[x]->game_data.player()->inventory;
for (size_t z = 0; z < 30; z++) {
cmd.players_ep3[x].inventory.items[z].data.bswap_data2_if_mag();
}
cmd.players_ep3[x].disp = convert_player_disp_data<PlayerDispDataDCPCV3>(
l->clients[x]->game_data.player()->disp);
}
}
send_command_t(c, 0x64, player_count, cmd);
} else {
S_JoinGame_GC_64 cmd;
size_t player_count = populate_v3_cmd(cmd);
send_command_t(c, 0x64, player_count, cmd);
}
break;
case Episode::EP4:
cmd->episode = 3;
}
case GameVersion::XB: {
S_JoinGame_XB_64 cmd;
size_t player_count = populate_v3_cmd(cmd);
send_command_t(c, 0x64, player_count, cmd);
break;
}
case GameVersion::BB: {
S_JoinGame_BB_64 cmd;
size_t player_count = populate_v3_cmd(cmd);
cmd.unused1 = 0;
cmd.solo_mode = (l->mode == GameMode::SOLO) ? 1 : 0;
cmd.unused2 = 0;
send_command_t(c, 0x64, player_count, cmd);
break;
}
case GameVersion::PATCH:
throw logic_error("patch server clients cannot join games");
default:
throw logic_error("invalid episode number in game");
throw logic_error("invalid game version");
}
cmd->unused2 = 0x01;
cmd->solo_mode = (l->mode == GameMode::SOLO) ? 1 : 0;
cmd->unused3 = 0x00;
send_command(c, 0x64, player_count, data);
}
void send_join_game_dc_nte(shared_ptr<Client> c, shared_ptr<Lobby> l) {
if (l->flags & Lobby::Flag::IS_SPECTATOR_TEAM) {
throw runtime_error("DC NTE players cannot join spectator teams");
}
S_JoinGame_DCNTE_64 cmd;
cmd.client_id = c->lobby_client_id;
cmd.leader_id = l->leader_id;
cmd.disable_udp = 0x01;
cmd.variations = l->variations;
size_t player_count = 0;
for (size_t x = 0; x < 4; x++) {
if (l->clients[x]) {
cmd.lobby_data[x].player_tag = 0x00010000;
cmd.lobby_data[x].guild_card = l->clients[x]->license->serial_number;
cmd.lobby_data[x].client_id = l->clients[x]->lobby_client_id;
cmd.lobby_data[x].name = l->clients[x]->game_data.player()->disp.name;
player_count++;
} else {
cmd.lobby_data[x].clear();
}
}
send_command_t(c, 0x64, player_count, cmd);
}
template <typename LobbyDataT, typename DispDataT, typename RecordsT, bool UseLanguageMarkerInName>
@@ -1779,28 +1797,7 @@ void send_join_lobby_dc_nte(shared_ptr<Client> c, shared_ptr<Lobby> l,
void send_join_lobby(shared_ptr<Client> c, shared_ptr<Lobby> l) {
if (l->is_game()) {
switch (c->version()) {
case GameVersion::PC:
send_join_game_t<PlayerLobbyDataPC>(c, l);
break;
case GameVersion::DC:
if (c->flags & (Client::Flag::IS_DC_TRIAL_EDITION | Client::Flag::IS_DC_V1_PROTOTYPE)) {
send_join_game_dc_nte(c, l);
break;
}
[[fallthrough]];
case GameVersion::GC:
send_join_game_t<PlayerLobbyDataDCGC>(c, l);
break;
case GameVersion::XB:
send_join_game_t<PlayerLobbyDataXB>(c, l);
break;
case GameVersion::BB:
send_join_game_t<PlayerLobbyDataBB>(c, l);
break;
default:
throw logic_error("unimplemented versioned command");
}
send_join_game(c, l);
} else {
switch (c->version()) {
case GameVersion::DC: