implement $dropmode on proxy server
This commit is contained in:
+16
-1
@@ -74,6 +74,16 @@ public:
|
||||
ItemData next_drop_item;
|
||||
uint32_t next_item_id;
|
||||
|
||||
enum class DropMode {
|
||||
DISABLED = 0,
|
||||
PASSTHROUGH,
|
||||
INTERCEPT,
|
||||
};
|
||||
DropMode drop_mode;
|
||||
std::shared_ptr<std::string> quest_dat_data;
|
||||
std::shared_ptr<ItemCreator> item_creator;
|
||||
std::shared_ptr<Map> map;
|
||||
|
||||
struct LobbyPlayer {
|
||||
uint32_t guild_card_number = 0;
|
||||
uint64_t xb_user_id = 0;
|
||||
@@ -90,7 +100,12 @@ public:
|
||||
float z;
|
||||
bool is_in_game;
|
||||
bool is_in_quest;
|
||||
uint8_t difficulty;
|
||||
uint8_t lobby_event;
|
||||
uint8_t lobby_difficulty;
|
||||
uint8_t lobby_section_id;
|
||||
GameMode lobby_mode;
|
||||
Episode lobby_episode;
|
||||
uint32_t lobby_random_seed;
|
||||
uint64_t client_ping_start_time = 0;
|
||||
uint64_t server_ping_start_time = 0;
|
||||
|
||||
|
||||
Reference in New Issue
Block a user