implement version-specific patches; clean up menu abstraction
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+62
-14
@@ -259,26 +259,74 @@ static void proxy_command_auction(shared_ptr<ServerState>,
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static void server_command_patch(shared_ptr<ServerState> s, shared_ptr<Lobby>,
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shared_ptr<Client> c, const std::u16string& args) {
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std::shared_ptr<CompiledFunctionCode> fn;
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try {
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fn = s->function_code_index->name_to_function.at(encode_sjis(args));
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send_function_call(c, fn);
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} catch (const out_of_range&) {
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send_text_message(c, u"Invalid patch name");
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string basename = encode_sjis(args);
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auto send_call = [s, basename, wc = weak_ptr<Client>(c)]() {
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auto c = wc.lock();
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if (!c) {
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return;
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}
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try {
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auto fn = s->function_code_index->name_and_specific_version_to_patch_function.at(
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string_printf("%s-%08" PRIX32, basename.c_str(), c->specific_version));
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send_function_call(c, fn);
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} catch (const out_of_range&) {
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send_text_message(c, u"Invalid patch name");
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}
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};
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send_cache_patch_if_needed(s, c);
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if (c->version() == GameVersion::GC &&
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c->specific_version == default_specific_version_for_version(GameVersion::GC, -1)) {
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send_function_call(c, s->function_code_index->name_to_function.at("VersionDetect"));
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c->on_version_detect_response = send_call;
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} else {
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send_call();
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}
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}
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static void empty_patch_return_handler(uint32_t, uint32_t) {}
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static void proxy_command_patch(shared_ptr<ServerState> s,
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ProxyServer::LinkedSession& session, const std::u16string& args) {
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std::shared_ptr<CompiledFunctionCode> fn;
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try {
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fn = s->function_code_index->name_to_function.at(encode_sjis(args));
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string basename = encode_sjis(args);
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auto send_call = [s, basename, &session](uint32_t specific_version, uint32_t) {
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try {
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if (session.newserv_client_config.cfg.specific_version != specific_version) {
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session.newserv_client_config.cfg.specific_version = specific_version;
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session.log.info("Version detected as %08" PRIX32, session.newserv_client_config.cfg.specific_version);
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}
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auto fn = s->function_code_index->name_and_specific_version_to_patch_function.at(
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string_printf("%s-%08" PRIX32, basename.c_str(), session.newserv_client_config.cfg.specific_version));
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send_function_call(
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session.client_channel, session.newserv_client_config.cfg.flags, fn);
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// Don't forward the patch response to the server
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session.function_call_return_handler_queue.emplace_back(empty_patch_return_handler);
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} catch (const out_of_range&) {
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send_text_message(session.client_channel, u"Invalid patch name");
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}
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};
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// This mirrors the implementation in send_cache_patch_if_needed
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if (!(session.newserv_client_config.cfg.flags & Client::Flag::SEND_FUNCTION_CALL_NO_CACHE_PATCH)) {
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send_function_call(
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session.client_channel, session.newserv_client_config.cfg.flags, fn);
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// Don't forward the patch response to the server
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session.should_forward_function_call_return_queue.emplace_back(false);
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} catch (const out_of_range&) {
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send_text_message(session.client_channel, u"Invalid patch name");
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session.client_channel, session.newserv_client_config.cfg.flags, s->function_code_index->name_to_function.at("CacheClearFix-Phase1"), {}, "", 0, 0, 0x7F2634EC);
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send_function_call(
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session.client_channel, session.newserv_client_config.cfg.flags, s->function_code_index->name_to_function.at("CacheClearFix-Phase2"));
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session.function_call_return_handler_queue.emplace_back(empty_patch_return_handler);
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session.function_call_return_handler_queue.emplace_back(empty_patch_return_handler);
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session.newserv_client_config.cfg.flags |= Client::Flag::SEND_FUNCTION_CALL_NO_CACHE_PATCH;
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}
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if (session.version == GameVersion::GC &&
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session.newserv_client_config.cfg.specific_version == default_specific_version_for_version(GameVersion::GC, -1)) {
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send_function_call(
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session.client_channel,
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session.newserv_client_config.cfg.flags,
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s->function_code_index->name_to_function.at("VersionDetect"));
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session.function_call_return_handler_queue.emplace_back(send_call);
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} else {
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send_call(session.newserv_client_config.cfg.specific_version, 0);
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}
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}
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