fix quest expr checks from lobby
This commit is contained in:
+21
-6
@@ -350,6 +350,7 @@ shared_ptr<const TeamIndex::Team> Client::team() const {
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bool Client::evaluate_quest_availability_expression(
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shared_ptr<const QuestAvailabilityExpression> expr,
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shared_ptr<const Lobby> game,
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uint8_t event,
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uint8_t difficulty,
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size_t num_players,
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@@ -360,10 +361,12 @@ bool Client::evaluate_quest_availability_expression(
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if (!expr) {
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return true;
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}
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auto l = this->lobby.lock();
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if (game && !game->quest_flag_values) {
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throw logic_error("quest flags are missing from game");
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}
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auto p = this->character();
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QuestAvailabilityExpression::Env env = {
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.flags = (l && !l->quest_flags_known) ? &l->quest_flag_values->data.at(difficulty) : &p->quest_flags.data.at(difficulty),
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.flags = (game && !game->quest_flags_known) ? &game->quest_flag_values->data.at(difficulty) : &p->quest_flags.data.at(difficulty),
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.challenge_records = &p->challenge_records,
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.team = this->team(),
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.num_players = num_players,
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@@ -378,12 +381,24 @@ bool Client::evaluate_quest_availability_expression(
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return ret;
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}
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bool Client::can_see_quest(shared_ptr<const Quest> q, uint8_t event, uint8_t difficulty, size_t num_players, bool v1_present) const {
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return this->evaluate_quest_availability_expression(q->available_expression, event, difficulty, num_players, v1_present);
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bool Client::can_see_quest(
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shared_ptr<const Quest> q,
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shared_ptr<const Lobby> game,
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uint8_t event,
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uint8_t difficulty,
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size_t num_players,
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bool v1_present) const {
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return this->evaluate_quest_availability_expression(q->available_expression, game, event, difficulty, num_players, v1_present);
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}
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bool Client::can_play_quest(shared_ptr<const Quest> q, uint8_t event, uint8_t difficulty, size_t num_players, bool v1_present) const {
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return this->evaluate_quest_availability_expression(q->enabled_expression, event, difficulty, num_players, v1_present);
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bool Client::can_play_quest(
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shared_ptr<const Quest> q,
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shared_ptr<const Lobby> game,
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uint8_t event,
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uint8_t difficulty,
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size_t num_players,
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bool v1_present) const {
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return this->evaluate_quest_availability_expression(q->enabled_expression, game, event, difficulty, num_players, v1_present);
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}
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bool Client::can_use_chat_commands() const {
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