fix quest expr checks from lobby

This commit is contained in:
Martin Michelsen
2024-03-15 10:20:19 -07:00
parent 4e733b0dc6
commit dc36d2ae8d
3 changed files with 42 additions and 12 deletions
+21 -6
View File
@@ -350,6 +350,7 @@ shared_ptr<const TeamIndex::Team> Client::team() const {
bool Client::evaluate_quest_availability_expression( bool Client::evaluate_quest_availability_expression(
shared_ptr<const QuestAvailabilityExpression> expr, shared_ptr<const QuestAvailabilityExpression> expr,
shared_ptr<const Lobby> game,
uint8_t event, uint8_t event,
uint8_t difficulty, uint8_t difficulty,
size_t num_players, size_t num_players,
@@ -360,10 +361,12 @@ bool Client::evaluate_quest_availability_expression(
if (!expr) { if (!expr) {
return true; return true;
} }
auto l = this->lobby.lock(); if (game && !game->quest_flag_values) {
throw logic_error("quest flags are missing from game");
}
auto p = this->character(); auto p = this->character();
QuestAvailabilityExpression::Env env = { QuestAvailabilityExpression::Env env = {
.flags = (l && !l->quest_flags_known) ? &l->quest_flag_values->data.at(difficulty) : &p->quest_flags.data.at(difficulty), .flags = (game && !game->quest_flags_known) ? &game->quest_flag_values->data.at(difficulty) : &p->quest_flags.data.at(difficulty),
.challenge_records = &p->challenge_records, .challenge_records = &p->challenge_records,
.team = this->team(), .team = this->team(),
.num_players = num_players, .num_players = num_players,
@@ -378,12 +381,24 @@ bool Client::evaluate_quest_availability_expression(
return ret; return ret;
} }
bool Client::can_see_quest(shared_ptr<const Quest> q, uint8_t event, uint8_t difficulty, size_t num_players, bool v1_present) const { bool Client::can_see_quest(
return this->evaluate_quest_availability_expression(q->available_expression, event, difficulty, num_players, v1_present); shared_ptr<const Quest> q,
shared_ptr<const Lobby> game,
uint8_t event,
uint8_t difficulty,
size_t num_players,
bool v1_present) const {
return this->evaluate_quest_availability_expression(q->available_expression, game, event, difficulty, num_players, v1_present);
} }
bool Client::can_play_quest(shared_ptr<const Quest> q, uint8_t event, uint8_t difficulty, size_t num_players, bool v1_present) const { bool Client::can_play_quest(
return this->evaluate_quest_availability_expression(q->enabled_expression, event, difficulty, num_players, v1_present); shared_ptr<const Quest> q,
shared_ptr<const Lobby> game,
uint8_t event,
uint8_t difficulty,
size_t num_players,
bool v1_present) const {
return this->evaluate_quest_availability_expression(q->enabled_expression, game, event, difficulty, num_players, v1_present);
} }
bool Client::can_use_chat_commands() const { bool Client::can_use_chat_commands() const {
+15 -2
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@@ -294,12 +294,25 @@ public:
bool evaluate_quest_availability_expression( bool evaluate_quest_availability_expression(
std::shared_ptr<const QuestAvailabilityExpression> expr, std::shared_ptr<const QuestAvailabilityExpression> expr,
std::shared_ptr<const Lobby> game,
uint8_t event,
uint8_t difficulty,
size_t num_players,
bool v1_present) const;
bool can_see_quest(
std::shared_ptr<const Quest> q,
std::shared_ptr<const Lobby> game,
uint8_t event,
uint8_t difficulty,
size_t num_players,
bool v1_present) const;
bool can_play_quest(
std::shared_ptr<const Quest> q,
std::shared_ptr<const Lobby> game,
uint8_t event, uint8_t event,
uint8_t difficulty, uint8_t difficulty,
size_t num_players, size_t num_players,
bool v1_present) const; bool v1_present) const;
bool can_see_quest(std::shared_ptr<const Quest> q, uint8_t event, uint8_t difficulty, size_t num_players, bool v1_present) const;
bool can_play_quest(std::shared_ptr<const Quest> q, uint8_t event, uint8_t difficulty, size_t num_players, bool v1_present) const;
bool can_use_chat_commands() const; bool can_use_chat_commands() const;
+6 -4
View File
@@ -816,8 +816,9 @@ Lobby::JoinError Lobby::join_error_for_client(std::shared_ptr<Client> c, const s
if (this->quest) { if (this->quest) {
size_t num_clients = this->count_clients() + 1; size_t num_clients = this->count_clients() + 1;
bool v1_present = is_v1(c->version()) || this->any_v1_clients_present(); bool v1_present = is_v1(c->version()) || this->any_v1_clients_present();
if (!c->can_see_quest(this->quest, this->event, this->difficulty, num_clients, v1_present) || auto this_sh = this->shared_from_this();
!c->can_play_quest(this->quest, this->event, this->difficulty, num_clients, v1_present)) { if (!c->can_see_quest(this->quest, this_sh, this->event, this->difficulty, num_clients, v1_present) ||
!c->can_play_quest(this->quest, this_sh, this->event, this->difficulty, num_clients, v1_present)) {
return JoinError::NO_ACCESS_TO_QUEST; return JoinError::NO_ACCESS_TO_QUEST;
} }
} }
@@ -930,10 +931,11 @@ QuestIndex::IncludeCondition Lobby::quest_include_condition() const {
return [this, num_players, v1_present](shared_ptr<const Quest> q) -> QuestIndex::IncludeState { return [this, num_players, v1_present](shared_ptr<const Quest> q) -> QuestIndex::IncludeState {
bool is_enabled = true; bool is_enabled = true;
for (const auto& lc : this->clients) { for (const auto& lc : this->clients) {
if (lc && !lc->can_see_quest(q, this->event, this->difficulty, num_players, v1_present)) { auto this_sh = this->shared_from_this();
if (lc && !lc->can_see_quest(q, this_sh, this->event, this->difficulty, num_players, v1_present)) {
return QuestIndex::IncludeState::HIDDEN; return QuestIndex::IncludeState::HIDDEN;
} }
if (lc && !lc->can_play_quest(q, this->event, this->difficulty, num_players, v1_present)) { if (lc && !lc->can_play_quest(q, this_sh, this->event, this->difficulty, num_players, v1_present)) {
is_enabled = false; is_enabled = false;
} }
} }