use Ep3 NTE command formats
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+34
-19
@@ -6701,26 +6701,41 @@ struct G_SetPlayerSubstatus_Ep3_6xB5x3C {
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// This is sent before the counter sequence in a tournament game, to reserve the
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// player and COM slots and set the map number.
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struct G_SetTournamentPlayerDecks_Ep3_6xB4x3D_Entry {
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/* 00 */ uint8_t type = 0; // 0 = no player, 1 = human, 2 = COM
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/* 01 */ pstring<TextEncoding::MARKED, 0x10> player_name;
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/* 11 */ pstring<TextEncoding::MARKED, 0x10> deck_name; // Only used for COM players
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/* 21 */ parray<uint8_t, 5> unknown_a1;
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/* 26 */ parray<le_uint16_t, 0x1F> card_ids; // Can be blank for human players
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/* 64 */ uint8_t client_id = 0; // Unused for COMs
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/* 65 */ uint8_t unknown_a4 = 0;
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/* 66 */ le_uint16_t unknown_a2 = 0;
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/* 68 */ le_uint16_t unknown_a3 = 0;
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/* 6A */
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} __packed__;
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struct G_SetTournamentPlayerDecks_Ep3NTE_6xB4x3D {
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/* 0000 */ G_CardBattleCommandHeader header = {0xB4, sizeof(G_SetTournamentPlayerDecks_Ep3NTE_6xB4x3D) / 4, 0, 0x3D, 0, 0, 0};
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/* 0008 */ Episode3::Rules rules;
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/* 0014 */ parray<G_SetTournamentPlayerDecks_Ep3_6xB4x3D_Entry, 4> entries;
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/* 01BC */ le_uint32_t map_number = 0;
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/* 01C0 */ uint8_t player_slot = 0; // Which deck slot is editable by the client
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/* 01C1 */ uint8_t unknown_a3 = 0;
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/* 01C2 */ uint8_t unknown_a4 = 0;
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/* 01C3 */ uint8_t unknown_a5 = 0;
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/* 01C4 */
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} __packed__;
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struct G_SetTournamentPlayerDecks_Ep3_6xB4x3D {
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G_CardBattleCommandHeader header = {0xB4, sizeof(G_SetTournamentPlayerDecks_Ep3_6xB4x3D) / 4, 0, 0x3D, 0, 0, 0};
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Episode3::Rules rules;
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struct Entry {
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uint8_t type = 0; // 0 = no player, 1 = human, 2 = COM
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pstring<TextEncoding::MARKED, 0x10> player_name;
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pstring<TextEncoding::MARKED, 0x10> deck_name; // Only used for COM players
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parray<uint8_t, 5> unknown_a1;
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parray<le_uint16_t, 0x1F> card_ids; // Can be blank for human players
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uint8_t client_id = 0; // Unused for COMs
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uint8_t unknown_a4 = 0;
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le_uint16_t unknown_a2 = 0;
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le_uint16_t unknown_a3 = 0;
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} __packed__;
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parray<Entry, 4> entries;
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le_uint32_t map_number = 0;
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uint8_t player_slot = 0; // Which deck slot is editable by the client
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uint8_t unknown_a3 = 0;
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uint8_t unknown_a4 = 0;
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uint8_t unknown_a5 = 0;
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/* 0000 */ G_CardBattleCommandHeader header = {0xB4, sizeof(G_SetTournamentPlayerDecks_Ep3_6xB4x3D) / 4, 0, 0x3D, 0, 0, 0};
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/* 0008 */ Episode3::Rules rules;
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/* 001C */ parray<G_SetTournamentPlayerDecks_Ep3_6xB4x3D_Entry, 4> entries;
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/* 01C4 */ le_uint32_t map_number = 0;
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/* 01C8 */ uint8_t player_slot = 0; // Which deck slot is editable by the client
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/* 01C9 */ uint8_t unknown_a3 = 0;
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/* 01CA */ uint8_t unknown_a4 = 0;
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/* 01CB */ uint8_t unknown_a5 = 0;
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/* 01CC */
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} __packed__;
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// 6xB5x3E: Make card auction bid
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