add unusable SC card IDs in comments
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@@ -640,7 +640,7 @@ void CardDefinition::Stat::decode_code() {
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string CardDefinition::Stat::str() const {
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switch (this->type) {
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case Type::BLANK:
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return "";
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return "(blank)";
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case Type::STAT:
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return string_printf("%hhd", this->stat);
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case Type::PLUS_STAT:
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@@ -951,6 +951,17 @@ struct MapDefinition { // .mnmd format; also the format of (decompressed) quests
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// 0009 => Orland (0001) 0015 => Memoru (011D)
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// 000A => Stella (0114) 0016 => K.C. (011E)
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// 000B => Glustar (0115) 0017 => Ohgun (011F)
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// These values normally can't be used by the player, but are recognized
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// internally by the game:
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// 0018 => HERO_1 (02AA) 0021 => DARK_4 (02B3)
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// 0019 => HERO_2 (02AB) 0022 => DARK_5 (02B4)
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// 001A => HERO_3 (02AC) 0023 => DARK_6 (02B5)
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// 001B => HERO_4 (02AD) 0024 => LEUKON (029B)
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// 001C => HERO_5 (02AE) 0025 => CASTOR (029C)
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// 001D => HERO_6 (02AF) 0026 => POLLUX (029D)
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// 001E => DARK_1 (02B0) 0027 => AMPLUM (029E)
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// 001F => DARK_2 (02B1) 0028 => CASTOR_USR (02BE)
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// 0020 => DARK_3 (02B2) 0029 => POLLUX_USR (02BF)
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// Unused entries in this array should be set to FFFF.
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/* 59E0 */ parray<be_uint16_t, 0x18> unavailable_sc_cards;
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