implement rare item pickup notifications
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+9
-3
@@ -29,7 +29,13 @@ struct Lobby : public std::enable_shared_from_this<Lobby> {
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float x;
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float z;
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uint64_t drop_number;
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uint16_t visibility_flags;
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// The low 12 bits of flags are visibility flags, specifying which clients
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// can see the item. (In practice, only the lowest 4 of these bits are used,
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// but the game has fields for 12 players so we do too.)
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// The 13th bit (0x1000) specifies whether a rare item notification should
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// be sent to all players when the item is picked up. This has no effect for
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// non-rare items.
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uint16_t flags;
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bool visible_to_client(uint8_t client_id) const;
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};
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@@ -46,7 +52,7 @@ struct Lobby : public std::enable_shared_from_this<Lobby> {
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bool exists(uint32_t item_id) const;
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std::shared_ptr<FloorItem> find(uint32_t item_id) const;
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void add(const ItemData& item, float x, float z, uint16_t visibility_flags);
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void add(const ItemData& item, float x, float z, uint16_t flags);
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void add(std::shared_ptr<FloorItem> fi);
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std::shared_ptr<FloorItem> remove(uint32_t item_id, uint8_t client_id);
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std::unordered_set<std::shared_ptr<FloorItem>> evict();
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@@ -290,7 +296,7 @@ struct Lobby : public std::enable_shared_from_this<Lobby> {
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bool item_exists(uint8_t floor, uint32_t item_id) const;
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std::shared_ptr<FloorItem> find_item(uint8_t floor, uint32_t item_id) const;
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void add_item(uint8_t floor, const ItemData& item, float x, float z, uint16_t visibility_flags);
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void add_item(uint8_t floor, const ItemData& item, float x, float z, uint16_t flags);
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void add_item(uint8_t floor, std::shared_ptr<FloorItem>);
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void evict_items_from_floor(uint8_t floor);
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std::shared_ptr<FloorItem> remove_item(uint8_t floor, uint32_t item_id, uint8_t requesting_client_id);
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