implement rare item pickup notifications
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@@ -969,6 +969,26 @@
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"RareNotificationsEnabledByDefaultV1V2": false,
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"RareNotificationsEnabledByDefaultV3V4": false,
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// Conditions for when to broadcast rare notifications. These only apply to
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// items dropped by boxes and enemies; items dropped by players or created
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// with the $item command do not cause notifications when picked up.
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// If a weapon, armor, shield, or unit with at least this many stars is
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// picked up, everyone in the game is notified. To disable these
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// notifications, set this to 255.
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"GameRareNotifMinStars": 10,
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// If a weapon, armor, shield, or unit with at least this many stars is
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// picked up, everyone on the server (except Episode 3 players) is notified.
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// To disable these notifications, set this to 255.
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"GlobalRareNotifMinStars": 12,
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// If this option is on and a rare mag is picked up, everyone in the game is
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// notified. Note that there are no rare mags in any of the default drop
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// tables, so this has no effect unless you add rare mags to the drop tables.
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"GameRareMagNotifsEnabled": true,
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// If this option is on and a rare tool item (for example, a Photon Drop) is
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// picked up, everyone in the game is notified.
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"GameRareToolNotifsEnabled": true,
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// Whether to enable patches on Episode 3 USA. This functionality depends on
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// exploiting a bug in Episode 3, and while it seems to work reliably on
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// Dolphin, it hasn't been tested on a real GameCube. So, newserv doesn't
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