refactor GameVersion and QuestScriptVersion into a single enum
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-2
@@ -152,8 +152,8 @@ struct ItemData { // 0x14 bytes
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uint8_t mag_photon_blast_for_slot(uint8_t slot) const;
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bool mag_has_photon_blast_in_any_slot(uint8_t pb_num) const;
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void add_mag_photon_blast(uint8_t pb_num);
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void decode_for_version(GameVersion version);
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void encode_for_version(GameVersion version, std::shared_ptr<const ItemParameterTable> item_parameter_table);
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void decode_for_version(Version version);
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void encode_for_version(Version version, std::shared_ptr<const ItemParameterTable> item_parameter_table);
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uint8_t get_encoded_v2_data() const;
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bool has_encoded_v2_data() const;
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