refactor GameVersion and QuestScriptVersion into a single enum
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@@ -85,7 +85,7 @@ void ClientGameData::create_battle_overlay(shared_ptr<const BattleRules> rules,
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}
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}
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void ClientGameData::create_challenge_overlay(GameVersion version, size_t template_index, shared_ptr<const LevelTable> level_table) {
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void ClientGameData::create_challenge_overlay(Version version, size_t template_index, shared_ptr<const LevelTable> level_table) {
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auto p = this->character(true, false);
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const auto& tpl = get_challenge_template_definition(version, p->disp.visual.class_flags, template_index);
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