refactor GameVersion and QuestScriptVersion into a single enum
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@@ -56,7 +56,7 @@ public:
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~ClientGameData();
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void create_battle_overlay(std::shared_ptr<const BattleRules> rules, std::shared_ptr<const LevelTable> level_table);
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void create_challenge_overlay(GameVersion version, size_t template_index, std::shared_ptr<const LevelTable> level_table);
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void create_challenge_overlay(Version version, size_t template_index, std::shared_ptr<const LevelTable> level_table);
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inline void delete_overlay() {
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this->overlay_character_data.reset();
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}
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