refactor GameVersion and QuestScriptVersion into a single enum
This commit is contained in:
+13
-13
@@ -26,8 +26,7 @@ public:
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std::shared_ptr<ServerState> state);
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virtual ~ProxyServer() = default;
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void listen(uint16_t port, GameVersion version,
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const struct sockaddr_storage* default_destination = nullptr);
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void listen(uint16_t port, Version version, const struct sockaddr_storage* default_destination = nullptr);
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void connect_client(struct bufferevent* bev, uint16_t server_port);
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@@ -116,35 +115,36 @@ public:
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std::shared_ptr<ProxyServer> server,
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uint64_t id,
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uint16_t local_port,
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GameVersion version);
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Version version);
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LinkedSession(
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std::shared_ptr<ProxyServer> server,
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uint16_t local_port,
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GameVersion version,
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Version version,
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std::shared_ptr<License> license,
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const Client::Config& config);
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LinkedSession(
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std::shared_ptr<ProxyServer> server,
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uint16_t local_port,
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GameVersion version,
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Version version,
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std::shared_ptr<License> license,
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const struct sockaddr_storage& next_destination);
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LinkedSession(
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std::shared_ptr<ProxyServer> server,
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uint64_t id,
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uint16_t local_port,
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GameVersion version,
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Version version,
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const struct sockaddr_storage& next_destination);
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std::shared_ptr<ProxyServer> require_server() const;
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std::shared_ptr<ServerState> require_server_state() const;
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inline GameVersion version() const {
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inline Version version() const {
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return this->client_channel.version;
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}
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inline uint8_t language() const {
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return this->client_channel.language;
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}
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void set_version(Version v);
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void resume(
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Channel&& client_channel,
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@@ -182,7 +182,7 @@ public:
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std::shared_ptr<LinkedSession> create_licensed_session(
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std::shared_ptr<License> l,
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uint16_t local_port,
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GameVersion version,
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Version version,
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const Client::Config& config);
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void delete_session(uint64_t id);
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void delete_session(struct bufferevent* bev);
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@@ -197,13 +197,13 @@ private:
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uint16_t port;
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scoped_fd fd;
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std::unique_ptr<struct evconnlistener, void (*)(struct evconnlistener*)> listener;
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GameVersion version;
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Version version;
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struct sockaddr_storage default_destination;
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ListeningSocket(
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ProxyServer* server,
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uint16_t port,
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GameVersion version,
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Version version,
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const struct sockaddr_storage* default_destination);
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static void dispatch_on_listen_accept(struct evconnlistener* listener,
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@@ -219,7 +219,7 @@ private:
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PrefixedLogger log;
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Channel channel;
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uint16_t local_port;
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GameVersion version;
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Version version;
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struct sockaddr_storage next_destination;
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std::shared_ptr<PSOBBMultiKeyDetectorEncryption> detector_crypt;
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@@ -237,7 +237,7 @@ private:
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XBNetworkLocation xb_netloc;
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parray<le_uint32_t, 3> xb_9E_unknown_a1a;
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UnlinkedSession(std::shared_ptr<ProxyServer> server, struct bufferevent* bev, uint16_t port, GameVersion version);
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UnlinkedSession(std::shared_ptr<ProxyServer> server, struct bufferevent* bev, uint16_t port, Version version);
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std::shared_ptr<ProxyServer> require_server() const;
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std::shared_ptr<ServerState> require_server_state() const;
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@@ -263,6 +263,6 @@ private:
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void on_client_connect(
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struct bufferevent* bev,
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uint16_t listen_port,
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GameVersion version,
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Version version,
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const struct sockaddr_storage* default_destination);
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};
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