refactor GameVersion and QuestScriptVersion into a single enum
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+10
-18
@@ -9,21 +9,14 @@
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#include "Text.hh"
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#include "Version.hh"
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enum class QuestScriptVersion {
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DC_NTE = 0,
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DC_V1 = 1,
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DC_V2 = 2,
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PC_V2 = 3,
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GC_NTE = 4,
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GC_V3 = 5,
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XB_V3 = 6,
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GC_EP3 = 7,
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BB_V4 = 8,
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UNKNOWN = 15,
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};
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template <>
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const char* name_for_enum<QuestScriptVersion>(QuestScriptVersion v);
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struct PSOQuestHeaderDCNTE {
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/* 0000 */ le_uint32_t code_offset;
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/* 0004 */ le_uint32_t function_table_offset;
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/* 0008 */ le_uint32_t size;
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/* 000C */ le_uint32_t unused;
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/* 0010 */ pstring<TextEncoding::SJIS, 0x10> name;
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/* 0020 */
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} __attribute__((packed));
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struct PSOQuestHeaderDC { // Same format for DC v1 and v2
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/* 0000 */ le_uint32_t code_offset;
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@@ -89,7 +82,6 @@ struct PSOQuestHeaderBB {
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Episode episode_for_quest_episode_number(uint8_t episode_number);
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std::string disassemble_quest_script(
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const void* data, size_t size, QuestScriptVersion version, uint8_t language);
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std::string disassemble_quest_script(const void* data, size_t size, Version version, uint8_t language);
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Episode find_quest_episode_from_script(const void* data, size_t size, QuestScriptVersion version);
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Episode find_quest_episode_from_script(const void* data, size_t size, Version version);
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