refactor GameVersion and QuestScriptVersion into a single enum

This commit is contained in:
Martin Michelsen
2023-11-24 23:33:57 -08:00
parent 9097abf307
commit de4cb26c34
64 changed files with 3608 additions and 3431 deletions
+2 -2
View File
@@ -53,12 +53,12 @@ private:
struct Client {
uint64_t id;
uint16_t port;
GameVersion version;
Version version;
Channel channel;
std::deque<std::shared_ptr<Event>> receive_events;
std::shared_ptr<Event> disconnect_event;
Client(ReplaySession* session, uint64_t id, uint16_t port, GameVersion version);
Client(ReplaySession* session, uint64_t id, uint16_t port, Version version);
std::string str() const;
};