refactor GameVersion and QuestScriptVersion into a single enum
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@@ -562,7 +562,7 @@ void PSOBBCharacterFile::clear_all_material_usage() {
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}
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}
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void PSOBBCharacterFile::print_inventory(FILE* stream, GameVersion version, shared_ptr<const ItemNameIndex> name_index) const {
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void PSOBBCharacterFile::print_inventory(FILE* stream, Version version, shared_ptr<const ItemNameIndex> name_index) const {
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fprintf(stream, "[PlayerInventory] Meseta: %" PRIu32 "\n", this->disp.stats.meseta.load());
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fprintf(stream, "[PlayerInventory] %hhu items\n", this->inventory.num_items);
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for (size_t x = 0; x < this->inventory.num_items; x++) {
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