refactor GameVersion and QuestScriptVersion into a single enum
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+7
-7
@@ -18,14 +18,14 @@ public:
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Server(std::shared_ptr<struct event_base> base, std::shared_ptr<ServerState> state);
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virtual ~Server() = default;
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void listen(const std::string& addr_str, const std::string& socket_path, GameVersion version, ServerBehavior initial_state);
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void listen(const std::string& addr_str, const std::string& addr, int port, GameVersion version, ServerBehavior initial_state);
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void listen(const std::string& addr_str, int port, GameVersion version, ServerBehavior initial_state);
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void add_socket(const std::string& addr_str, int fd, GameVersion version, ServerBehavior initial_state);
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void listen(const std::string& addr_str, const std::string& socket_path, Version version, ServerBehavior initial_state);
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void listen(const std::string& addr_str, const std::string& addr, int port, Version version, ServerBehavior initial_state);
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void listen(const std::string& addr_str, int port, Version version, ServerBehavior initial_state);
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void add_socket(const std::string& addr_str, int fd, Version version, ServerBehavior initial_state);
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void connect_client(struct bufferevent* bev, uint32_t address,
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uint16_t client_port, uint16_t server_port,
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GameVersion version, ServerBehavior initial_state);
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Version version, ServerBehavior initial_state);
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void connect_client(std::shared_ptr<Client> c, Channel&& ch);
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void disconnect_client(std::shared_ptr<Client> c);
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@@ -45,7 +45,7 @@ private:
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struct ListeningSocket {
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std::string addr_str;
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int fd;
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GameVersion version;
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Version version;
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ServerBehavior behavior;
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std::unique_ptr<struct evconnlistener, void (*)(struct evconnlistener*)> listener;
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@@ -53,7 +53,7 @@ private:
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Server* s,
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const std::string& name,
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int fd,
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GameVersion version,
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Version version,
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ServerBehavior behavior);
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};
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std::unordered_map<int, ListeningSocket> listening_sockets;
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