refactor GameVersion and QuestScriptVersion into a single enum
This commit is contained in:
+187
-71
@@ -8,52 +8,154 @@
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using namespace std;
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const vector<string> version_to_login_port_name = {
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"bb-patch", "console-login", "pc-login", "console-login", "xb-login", "bb-init"};
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const vector<string> version_to_lobby_port_name = {
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"bb-patch", "console-lobby", "pc-lobby", "console-lobby", "xb-lobby", "bb-lobby"};
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const vector<string> version_to_proxy_port_name = {
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"", "dc-proxy", "pc-proxy", "gc-proxy", "xb-proxy", "bb-proxy"};
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const char* name_for_version(GameVersion version) {
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switch (version) {
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case GameVersion::GC:
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return "GC";
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case GameVersion::XB:
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return "XB";
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case GameVersion::PC:
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return "PC";
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case GameVersion::BB:
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return "BB";
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case GameVersion::DC:
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return "DC";
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case GameVersion::PATCH:
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return "Patch";
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const char* login_port_name_for_version(Version v) {
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switch (v) {
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case Version::PC_PATCH:
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return "pc-patch";
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case Version::BB_PATCH:
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return "bb-patch";
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case Version::DC_NTE:
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case Version::DC_V1_12_2000_PROTOTYPE:
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case Version::DC_V1:
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case Version::DC_V2:
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case Version::GC_NTE:
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case Version::GC_V3:
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case Version::GC_EP3_TRIAL_EDITION:
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case Version::GC_EP3:
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return "console-login";
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case Version::PC_V2:
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return "pc-login";
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case Version::XB_V3:
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return "xb-login";
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case Version::BB_V4:
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return "bb-init";
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default:
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return "Unknown";
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throw runtime_error("unknown version");
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}
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}
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GameVersion version_for_name(const char* name) {
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if (!strcasecmp(name, "DC") || !strcasecmp(name, "DreamCast")) {
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return GameVersion::DC;
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} else if (!strcasecmp(name, "PC")) {
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return GameVersion::PC;
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} else if (!strcasecmp(name, "GC") || !strcasecmp(name, "GameCube")) {
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return GameVersion::GC;
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} else if (!strcasecmp(name, "XB") || !strcasecmp(name, "Xbox")) {
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return GameVersion::XB;
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} else if (!strcasecmp(name, "BB") || !strcasecmp(name, "BlueBurst") ||
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!strcasecmp(name, "Blue Burst")) {
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return GameVersion::BB;
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} else if (!strcasecmp(name, "Patch")) {
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return GameVersion::PATCH;
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const char* lobby_port_name_for_version(Version v) {
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switch (v) {
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case Version::PC_PATCH:
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return "pc-patch";
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case Version::BB_PATCH:
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return "bb-patch";
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case Version::DC_NTE:
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case Version::DC_V1_12_2000_PROTOTYPE:
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case Version::DC_V1:
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case Version::DC_V2:
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case Version::GC_NTE:
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case Version::GC_V3:
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case Version::GC_EP3_TRIAL_EDITION:
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case Version::GC_EP3:
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return "console-lobby";
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case Version::PC_V2:
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return "pc-lobby";
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case Version::XB_V3:
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return "xb-lobby";
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case Version::BB_V4:
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return "bb-lobby";
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default:
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throw runtime_error("unknown version");
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}
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}
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const char* proxy_port_name_for_version(Version v) {
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switch (v) {
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case Version::PC_PATCH:
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return "pc-patch";
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case Version::BB_PATCH:
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return "bb-patch";
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case Version::DC_NTE:
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case Version::DC_V1_12_2000_PROTOTYPE:
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case Version::DC_V1:
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case Version::DC_V2:
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return "dc-proxy";
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case Version::GC_NTE:
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case Version::GC_V3:
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case Version::GC_EP3_TRIAL_EDITION:
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case Version::GC_EP3:
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return "gc-proxy";
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case Version::PC_V2:
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return "pc-proxy";
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case Version::XB_V3:
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return "xb-proxy";
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case Version::BB_V4:
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return "bb-proxy";
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default:
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throw runtime_error("unknown version");
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}
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}
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template <>
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const char* name_for_enum<Version>(Version v) {
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switch (v) {
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case Version::PC_PATCH:
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return "PC_PATCH";
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case Version::BB_PATCH:
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return "BB_PATCH";
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case Version::DC_NTE:
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return "DC_NTE";
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case Version::DC_V1_12_2000_PROTOTYPE:
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return "DC_V1_12_2000_PROTOTYPE";
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case Version::DC_V1:
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return "DC_V1";
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case Version::DC_V2:
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return "DC_V2";
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case Version::PC_V2:
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return "PC_V2";
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case Version::GC_NTE:
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return "GC_NTE";
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case Version::GC_V3:
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return "GC_V3";
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case Version::GC_EP3_TRIAL_EDITION:
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return "GC_EP3_TRIAL_EDITION";
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case Version::GC_EP3:
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return "GC_EP3";
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case Version::XB_V3:
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return "XB_V3";
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case Version::BB_V4:
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return "BB_V4";
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default:
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throw runtime_error("unknown version");
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}
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}
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template <>
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Version enum_for_name<Version>(const char* name) {
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if (!strcmp(name, "PC_PATCH") || !strcasecmp(name, "patch")) {
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return Version::PC_PATCH;
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} else if (!strcmp(name, "BB_PATCH")) {
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return Version::BB_PATCH;
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} else if (!strcmp(name, "DC_NTE")) {
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return Version::DC_NTE;
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} else if (!strcmp(name, "DC_V1_12_2000_PROTOTYPE")) {
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return Version::DC_V1_12_2000_PROTOTYPE;
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} else if (!strcmp(name, "DC_V1")) {
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return Version::DC_V1;
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} else if (!strcmp(name, "DC_V2") || !strcasecmp(name, "dc")) {
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return Version::DC_V2;
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} else if (!strcmp(name, "PC_V2") || !strcasecmp(name, "pc")) {
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return Version::PC_V2;
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} else if (!strcmp(name, "GC_NTE")) {
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return Version::GC_NTE;
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} else if (!strcmp(name, "GC_V3") || !strcasecmp(name, "gc")) {
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return Version::GC_V3;
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} else if (!strcmp(name, "GC_EP3_TRIAL_EDITION")) {
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return Version::GC_EP3_TRIAL_EDITION;
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} else if (!strcmp(name, "GC_EP3")) {
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return Version::GC_EP3;
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} else if (!strcmp(name, "XB_V3") || !strcasecmp(name, "xb")) {
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return Version::XB_V3;
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} else if (!strcmp(name, "BB_V4") || !strcasecmp(name, "bb")) {
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return Version::BB_V4;
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} else {
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throw invalid_argument("incorrect version name");
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}
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}
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const char* name_for_server_behavior(ServerBehavior behavior) {
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template <>
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const char* name_for_enum<ServerBehavior>(ServerBehavior behavior) {
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switch (behavior) {
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case ServerBehavior::PC_CONSOLE_DETECT:
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return "pc_console_detect";
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@@ -69,12 +171,12 @@ const char* name_for_server_behavior(ServerBehavior behavior) {
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return "patch_server_bb";
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case ServerBehavior::PROXY_SERVER:
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return "proxy_server";
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default:
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throw logic_error("invalid server behavior");
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}
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throw logic_error("invalid server behavior");
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}
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ServerBehavior server_behavior_for_name(const char* name) {
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template <>
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ServerBehavior enum_for_name<ServerBehavior>(const char* name) {
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if (!strcasecmp(name, "pc_console_detect")) {
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return ServerBehavior::PC_CONSOLE_DETECT;
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} else if (!strcasecmp(name, "login_server") || !strcasecmp(name, "login")) {
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@@ -94,36 +196,50 @@ ServerBehavior server_behavior_for_name(const char* name) {
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}
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}
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uint32_t default_specific_version_for_version(GameVersion version, int64_t sub_version) {
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uint32_t base_specific_version = (static_cast<uint32_t>(version) + '0') << 24;
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if (version == GameVersion::GC) {
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// For versions that don't support send_function_call by default, we need
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// to set the specific_version based on sub_version. Fortunately, all
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// versions that share sub_version values also support send_function_call,
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// so for those versions we get the specific_version later by sending the
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// VersionDetect call.
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switch (sub_version) {
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case 0x36: // GC Ep1&2 US v1.02 (Plus)
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return 0x334F4532; // 3OE2
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case 0x39: // GC Ep1&2 JP v1.05 (Plus)
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return 0x334F4A35; // 3OJ5
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case 0x41: // GC Ep3 US
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return 0x33534530; // 3SE0
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case 0x43: // GC Ep3 EU
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return 0x33535030; // 3SP0
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case -1: // Initial check (before sub_version recognition)
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case 0x30: // GC Ep1&2 JP v1.02, at least one version of PSO XB
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case 0x31: // GC Ep1&2 US v1.00, GC US v1.01, GC EU v1.00, GC JP v1.00
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case 0x32: // GC Ep1&2 EU 50Hz
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case 0x33: // GC Ep1&2 EU 60Hz
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case 0x34: // GC Ep1&2 JP v1.03
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case 0x35: // GC Ep1&2 JP v1.04 (Plus)
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case 0x40: // GC Ep3 trial
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case 0x42: // GC Ep3 JP
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default:
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return base_specific_version;
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}
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} else {
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return base_specific_version;
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uint32_t default_specific_version_for_version(Version version, int64_t sub_version) {
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// For versions that don't support send_function_call by default, we need
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// to set the specific_version based on sub_version. Fortunately, all
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// versions that share sub_version values also support send_function_call,
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// so for those versions we get the specific_version later by sending the
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// VersionDetect call.
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switch (version) {
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case Version::GC_NTE:
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return 0x334F4A54; // 3OJT
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case Version::GC_V3:
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switch (sub_version) {
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case 0x32: // GC Ep1&2 EU 50Hz
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case 0x33: // GC Ep1&2 EU 60Hz
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return 0x334F5030; // 3OP0
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case 0x36: // GC Ep1&2 US v1.02 (Plus)
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return 0x334F4532; // 3OE2
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case 0x39: // GC Ep1&2 JP v1.05 (Plus)
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return 0x334F4A35; // 3OJ5
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case 0x34: // GC Ep1&2 JP v1.03
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return 0x334F4A33; // 3OJ3
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case 0x35: // GC Ep1&2 JP v1.04 (Plus)
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return 0x334F4A34; // 3OJ4
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case -1: // Initial check (before sub_version recognition)
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case 0x30: // GC Ep1&2 GameJam demo, GC Ep1&2 Trial Edition, GC Ep1&2 JP v1.02, at least one version of PSO XB
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case 0x31: // GC Ep1&2 US v1.00, GC US v1.01, XB US
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default:
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return 0x33000000;
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}
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throw logic_error("this should be impossible");
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case Version::GC_EP3_TRIAL_EDITION:
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return 0x33534A54; // 3SJT
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case Version::GC_EP3:
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switch (sub_version) {
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case 0x41: // GC Ep3 US
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return 0x33534530; // 3SE0
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case 0x42: // GC Ep3 EU 50Hz
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case 0x43: // GC Ep3 EU 60Hz
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return 0x33535030; // 3SP0
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case -1: // Initial check (before sub_version recognition)
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case 0x40: // GC Ep3 trial and GC Ep3 JP
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default:
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return 0x33000000;
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}
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default:
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return 0x00000000;
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}
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}
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