diff --git a/system/quests/battle/b88001.json b/system/quests/battle/b88001.json index dc3dad03..a16ccf29 100644 --- a/system/quests/battle/b88001.json +++ b/system/quests/battle/b88001.json @@ -61,17 +61,18 @@ // progress. Note that this will likely not work properly unless the quest // script is designed to support joining players. // "Joinable": true, + // If a quest is joinable and this field is specified, then setting this // register to a nonzero value via the sync_register opcode will cause the - // game to be locked and not allow any further joins. The register may be - // set to to zero to allow joins again. This field is ignored for quests - // that do not have the Joinable otion set above. + // game to be locked and not allow any further joins. If the register is set + // to zero again, joining will be allowed again. This field is ignored for + // quests that do not have the Joinable option set above. // "LockStatusRegister": 249, // Normally, the $quest command requires $debug to be enabled, but if this - // option is set, this quest may be loaded via $quest even if $debug is off, - // but only if there are no other players present in the game. When a quest - // is loaded via $quest, AvailableIf and EnabledIf are not checked, so it's - // inadvisable to set this to true if either of those fields are also used. + // option is set, this quest may be loaded via $quest even if $debug is off + // if there are no other players present in the game. When a quest is loaded + // via $quest, AvailableIf and EnabledIf are not checked, so it's inadvisable + // to use this option if either of those options are also used. // "AllowStartFromChatCommand": true, }