From e05dcb6e707c7db267314c00592905e8ed806388 Mon Sep 17 00:00:00 2001 From: Martin Michelsen Date: Mon, 4 Dec 2023 10:37:02 -0800 Subject: [PATCH] update rare enemy rates --- src/Map.cc | 2 +- system/config.example.json | 16 ++++++++-------- 2 files changed, 9 insertions(+), 9 deletions(-) diff --git a/src/Map.cc b/src/Map.cc index 138c8a78..1e27fd02 100644 --- a/src/Map.cc +++ b/src/Map.cc @@ -1345,4 +1345,4 @@ vector map_filenames_for_variation( } const shared_ptr Map::NO_RARE_ENEMIES = make_shared(0, 0); -const shared_ptr Map::DEFAULT_RARE_ENEMIES = make_shared(0x00800000, 0x1999999A); +const shared_ptr Map::DEFAULT_RARE_ENEMIES = make_shared(0x0083126E, 0x1999999A); diff --git a/system/config.example.json b/system/config.example.json index 1a8e1c78..7cafc77b 100644 --- a/system/config.example.json +++ b/system/config.example.json @@ -731,19 +731,19 @@ // If no rates are specified for a difficulty, the previous difficulty's rates // will be used. (In the default configuration, only Normal is specified, so // all difficulties use the same rates.) If the Challenge set is not - // specified, the default rates are used for Challenge mode, which is 1/512 + // specified, the default rates are used for Challenge mode, which is 1/500 // for all enemies. "RareEnemyRates-Normal": { // These are probabilities out of 0xFFFFFFFF - so 0 means that rare enemy // will never appear, and 0xFFFFFFFF means it will always appear (until 16 // rare enemies have been assigned). - "Hildeblue": 0x00800000, - "Rappy": 0x00800000, - "NarLily": 0x00800000, - "PouillySlime": 0x00800000, - "MerissaAA": 0x00800000, - "Pazuzu": 0x00800000, - "DorphonEclair": 0x00800000, + "Hildeblue": 0x0083126E, + "Rappy": 0x0083126E, + "NarLily": 0x0083126E, + "PouillySlime": 0x0083126E, + "MerissaAA": 0x0083126E, + "Pazuzu": 0x0083126E, + "DorphonEclair": 0x0083126E, "Kondrieu": 0x1999999A, }, // "RareEnemyRates-Hard": {...},