use SetDataTable files as map indexes

This commit is contained in:
Martin Michelsen
2024-01-20 15:30:24 -08:00
parent fe1d5a874a
commit e13b5950ca
82 changed files with 689 additions and 159 deletions
+54 -48
View File
@@ -291,10 +291,30 @@ shared_ptr<Map> Lobby::load_maps(
uint8_t difficulty,
uint8_t event,
uint32_t lobby_id,
shared_ptr<const SetDataTableBase> sdt,
function<shared_ptr<const string>(Version, const string&)> get_file_data,
shared_ptr<const Map::RareEnemyRates> rare_rates,
shared_ptr<PSOLFGEncryption> random_crypt,
const parray<le_uint32_t, 0x20>& variations) {
const parray<le_uint32_t, 0x20>& variations,
const PrefixedLogger* log) {
auto enemy_filenames = sdt->map_filenames_for_variations(variations, episode, mode, true);
auto object_filenames = sdt->map_filenames_for_variations(variations, episode, mode, false);
return Lobby::load_maps(enemy_filenames, object_filenames, version, episode, mode, difficulty, event, lobby_id, get_file_data, rare_rates, random_crypt, log);
}
shared_ptr<Map> Lobby::load_maps(
const vector<string>& enemy_filenames,
const vector<string>& object_filenames,
Version version,
Episode episode,
GameMode mode,
uint8_t difficulty,
uint8_t event,
uint32_t lobby_id,
function<shared_ptr<const string>(Version, const string&)> get_file_data,
shared_ptr<const Map::RareEnemyRates> rare_rates,
shared_ptr<PSOLFGEncryption> random_crypt,
const PrefixedLogger* log) {
auto map = make_shared<Map>(version, lobby_id, random_crypt);
// Don't load free-roam maps in Challenge mode, since players can't go to
@@ -303,58 +323,42 @@ shared_ptr<Map> Lobby::load_maps(
return map;
}
for (size_t floor = 0; floor < 0x10; floor++) {
auto enemy_filenames = map_filenames_for_variation(
version,
episode,
mode,
floor,
variations[floor * 2],
variations[floor * 2 + 1],
true);
if (!enemy_filenames.empty()) {
bool any_map_loaded = false;
for (const string& filename : enemy_filenames) {
auto map_data = get_file_data(version, filename);
if (map_data) {
map->add_enemies_from_map_data(
episode,
difficulty,
event,
floor,
map_data->data(),
map_data->size(),
rare_rates);
any_map_loaded = true;
break;
for (size_t floor = 0; floor < 0x12; floor++) {
const auto& floor_enemy_filename = enemy_filenames.at(floor);
if (!floor_enemy_filename.empty()) {
auto map_data = get_file_data(version, floor_enemy_filename);
if (map_data) {
map->add_enemies_from_map_data(
episode,
difficulty,
event,
floor,
map_data->data(),
map_data->size(),
rare_rates);
if (log) {
log->info("Loaded enemies map %s for floor %02zX", floor_enemy_filename.c_str(), floor);
}
} else if (log) {
log->info("Enemies map %s for floor %02zX cannot be used; skipping", floor_enemy_filename.c_str(), floor);
}
if (!any_map_loaded) {
throw runtime_error(string_printf("no enemy maps loaded for floor %zu", floor));
}
} else if (log) {
log->info("No enemies to load for floor %02zX", floor);
}
auto object_filenames = map_filenames_for_variation(
version,
episode,
mode,
floor,
variations[floor * 2],
variations[floor * 2 + 1],
false);
if (!object_filenames.empty()) {
bool any_map_loaded = false;
for (const string& filename : object_filenames) {
auto map_data = get_file_data(version, filename);
if (map_data) {
map->add_objects_from_map_data(floor, map_data->data(), map_data->size());
any_map_loaded = true;
break;
const auto& floor_object_filename = object_filenames.at(floor);
if (!floor_object_filename.empty()) {
auto map_data = get_file_data(version, floor_object_filename);
if (map_data) {
map->add_objects_from_map_data(floor, map_data->data(), map_data->size());
if (log) {
log->info("Loaded objects map %s for floor %02zX", floor_object_filename.c_str(), floor);
}
} else if (log) {
log->info("Objects map %s for floor %02zX cannot be used; skipping", floor_object_filename.c_str(), floor);
}
if (!any_map_loaded) {
throw runtime_error(string_printf("no object maps loaded for floor %zu", floor));
}
} else if (log) {
log->info("No objects to load for floor %02zX", floor);
}
}
@@ -392,10 +396,12 @@ void Lobby::load_maps() {
this->difficulty,
this->event,
this->lobby_id,
s->set_data_table(this->base_version, this->episode, this->mode, this->difficulty),
bind(&ServerState::load_map_file, s.get(), placeholders::_1, placeholders::_2),
rare_rates,
this->random_crypt,
this->variations);
this->variations,
&this->log);
} else {
this->map = make_shared<Map>(this->base_version, this->lobby_id, this->random_crypt);