use SetDataTable files as map indexes
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+70
-16
@@ -321,11 +321,28 @@ struct Map {
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std::vector<size_t> rare_enemy_indexes;
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};
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// TODO: This class is currently unused. It would be nice if we could use this
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// to generate variations and link to the corresponding map filenames, but it
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// seems that SetDataTable.rel files link to map filenames that don't actually
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// exist in some cases, so we can't just directly use this data structure.
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class SetDataTable {
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class SetDataTableBase {
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public:
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virtual ~SetDataTableBase() = default;
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parray<le_uint32_t, 0x20> generate_variations(Episode episode, bool is_solo, std::shared_ptr<PSOLFGEncryption> random_crypt) const;
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virtual std::pair<uint32_t, uint32_t> num_available_variations_for_floor(Episode episode, uint8_t floor) const = 0;
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virtual std::pair<uint32_t, uint32_t> num_free_roam_variations_for_floor(Episode episode, bool is_solo, uint8_t floor) const = 0;
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virtual std::string map_filename_for_variation(
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uint8_t floor, uint32_t var1, uint32_t var2, Episode episode, GameMode mode, bool is_enemies) const = 0;
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std::vector<std::string> map_filenames_for_variations(
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const parray<le_uint32_t, 0x20>& variations, Episode episode, GameMode mode, bool is_enemies) const;
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uint8_t default_area_for_floor(Episode episode, uint8_t floor) const;
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protected:
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explicit SetDataTableBase(Version version);
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Version version;
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};
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class SetDataTable : public SetDataTableBase {
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public:
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struct SetEntry {
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std::string object_list_basename;
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@@ -333,31 +350,68 @@ public:
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std::string event_list_basename;
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};
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SetDataTable(std::shared_ptr<const std::string> data, bool big_endian);
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SetDataTable(Version version, const std::string& data);
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virtual ~SetDataTable() = default;
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inline const std::vector<std::vector<std::vector<SetEntry>>> get() const {
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return this->entries;
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}
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virtual std::pair<uint32_t, uint32_t> num_available_variations_for_floor(Episode episode, uint8_t floor) const;
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virtual std::pair<uint32_t, uint32_t> num_free_roam_variations_for_floor(Episode episode, bool is_solo, uint8_t floor) const;
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virtual std::string map_filename_for_variation(
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uint8_t floor, uint32_t var1, uint32_t var2, Episode episode, GameMode mode, bool is_enemies) const;
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void print(FILE* stream) const;
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std::string str() const;
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private:
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template <bool IsBigEndian>
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void load_table_t(std::shared_ptr<const std::string> data);
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void load_table_t(const std::string& data);
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// Indexes are [floor][variation1][variation2]
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// floor is cumulative per episode, so Ep2 starts at floor=18.
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std::vector<std::vector<std::vector<SetEntry>>> entries;
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};
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void generate_variations(
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class SetDataTableDCNTE : public SetDataTableBase {
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public:
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SetDataTableDCNTE();
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virtual ~SetDataTableDCNTE() = default;
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virtual std::pair<uint32_t, uint32_t> num_available_variations_for_floor(Episode episode, uint8_t floor) const;
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virtual std::pair<uint32_t, uint32_t> num_free_roam_variations_for_floor(Episode episode, bool is_solo, uint8_t floor) const;
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virtual std::string map_filename_for_variation(
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uint8_t floor, uint32_t var1, uint32_t var2, Episode episode, GameMode mode, bool is_enemies) const;
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private:
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static const std::array<std::vector<std::vector<std::string>>, 0x10> NAMES;
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};
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class SetDataTableDC112000 : public SetDataTableBase {
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public:
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SetDataTableDC112000();
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virtual ~SetDataTableDC112000() = default;
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virtual std::pair<uint32_t, uint32_t> num_available_variations_for_floor(Episode episode, uint8_t floor) const;
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virtual std::pair<uint32_t, uint32_t> num_free_roam_variations_for_floor(Episode episode, bool is_solo, uint8_t floor) const;
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virtual std::string map_filename_for_variation(
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uint8_t floor, uint32_t var1, uint32_t var2, Episode episode, GameMode mode, bool is_enemies) const;
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private:
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static const std::array<std::vector<std::vector<std::string>>, 0x10> NAMES;
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};
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void generate_variations_deprecated(
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parray<le_uint32_t, 0x20>& variations,
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std::shared_ptr<PSOLFGEncryption> random,
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Version version,
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Episode episode,
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bool is_solo);
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std::vector<parray<le_uint32_t, 0x20>> generate_all_possible_variations(
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Version version, Episode episode, bool is_solo);
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std::vector<std::string> map_filenames_for_variation(
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Version version, Episode episode, GameMode mode, uint8_t floor, uint32_t var1, uint32_t var2, bool is_enemies);
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parray<le_uint32_t, 0x20> variation_maxes_deprecated(Version version, Episode episode, bool is_solo);
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bool next_variation_deprecated(parray<le_uint32_t, 0x20>& variations, Version version, Episode episode, bool is_solo);
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std::vector<std::string> map_filenames_for_variation_deprecated(
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uint8_t floor, uint32_t var1, uint32_t var2, Version version, Episode episode, GameMode mode, bool is_enemies);
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std::vector<std::vector<std::string>> map_filenames_for_variations_deprecated(
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const parray<le_uint32_t, 0x20>& variations,
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Version version,
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Episode episode,
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GameMode mode,
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bool is_enemies);
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