use SetDataTable files as map indexes

This commit is contained in:
Martin Michelsen
2024-01-20 15:30:24 -08:00
parent fe1d5a874a
commit e13b5950ca
82 changed files with 689 additions and 159 deletions
+70 -16
View File
@@ -321,11 +321,28 @@ struct Map {
std::vector<size_t> rare_enemy_indexes;
};
// TODO: This class is currently unused. It would be nice if we could use this
// to generate variations and link to the corresponding map filenames, but it
// seems that SetDataTable.rel files link to map filenames that don't actually
// exist in some cases, so we can't just directly use this data structure.
class SetDataTable {
class SetDataTableBase {
public:
virtual ~SetDataTableBase() = default;
parray<le_uint32_t, 0x20> generate_variations(Episode episode, bool is_solo, std::shared_ptr<PSOLFGEncryption> random_crypt) const;
virtual std::pair<uint32_t, uint32_t> num_available_variations_for_floor(Episode episode, uint8_t floor) const = 0;
virtual std::pair<uint32_t, uint32_t> num_free_roam_variations_for_floor(Episode episode, bool is_solo, uint8_t floor) const = 0;
virtual std::string map_filename_for_variation(
uint8_t floor, uint32_t var1, uint32_t var2, Episode episode, GameMode mode, bool is_enemies) const = 0;
std::vector<std::string> map_filenames_for_variations(
const parray<le_uint32_t, 0x20>& variations, Episode episode, GameMode mode, bool is_enemies) const;
uint8_t default_area_for_floor(Episode episode, uint8_t floor) const;
protected:
explicit SetDataTableBase(Version version);
Version version;
};
class SetDataTable : public SetDataTableBase {
public:
struct SetEntry {
std::string object_list_basename;
@@ -333,31 +350,68 @@ public:
std::string event_list_basename;
};
SetDataTable(std::shared_ptr<const std::string> data, bool big_endian);
SetDataTable(Version version, const std::string& data);
virtual ~SetDataTable() = default;
inline const std::vector<std::vector<std::vector<SetEntry>>> get() const {
return this->entries;
}
virtual std::pair<uint32_t, uint32_t> num_available_variations_for_floor(Episode episode, uint8_t floor) const;
virtual std::pair<uint32_t, uint32_t> num_free_roam_variations_for_floor(Episode episode, bool is_solo, uint8_t floor) const;
virtual std::string map_filename_for_variation(
uint8_t floor, uint32_t var1, uint32_t var2, Episode episode, GameMode mode, bool is_enemies) const;
void print(FILE* stream) const;
std::string str() const;
private:
template <bool IsBigEndian>
void load_table_t(std::shared_ptr<const std::string> data);
void load_table_t(const std::string& data);
// Indexes are [floor][variation1][variation2]
// floor is cumulative per episode, so Ep2 starts at floor=18.
std::vector<std::vector<std::vector<SetEntry>>> entries;
};
void generate_variations(
class SetDataTableDCNTE : public SetDataTableBase {
public:
SetDataTableDCNTE();
virtual ~SetDataTableDCNTE() = default;
virtual std::pair<uint32_t, uint32_t> num_available_variations_for_floor(Episode episode, uint8_t floor) const;
virtual std::pair<uint32_t, uint32_t> num_free_roam_variations_for_floor(Episode episode, bool is_solo, uint8_t floor) const;
virtual std::string map_filename_for_variation(
uint8_t floor, uint32_t var1, uint32_t var2, Episode episode, GameMode mode, bool is_enemies) const;
private:
static const std::array<std::vector<std::vector<std::string>>, 0x10> NAMES;
};
class SetDataTableDC112000 : public SetDataTableBase {
public:
SetDataTableDC112000();
virtual ~SetDataTableDC112000() = default;
virtual std::pair<uint32_t, uint32_t> num_available_variations_for_floor(Episode episode, uint8_t floor) const;
virtual std::pair<uint32_t, uint32_t> num_free_roam_variations_for_floor(Episode episode, bool is_solo, uint8_t floor) const;
virtual std::string map_filename_for_variation(
uint8_t floor, uint32_t var1, uint32_t var2, Episode episode, GameMode mode, bool is_enemies) const;
private:
static const std::array<std::vector<std::vector<std::string>>, 0x10> NAMES;
};
void generate_variations_deprecated(
parray<le_uint32_t, 0x20>& variations,
std::shared_ptr<PSOLFGEncryption> random,
Version version,
Episode episode,
bool is_solo);
std::vector<parray<le_uint32_t, 0x20>> generate_all_possible_variations(
Version version, Episode episode, bool is_solo);
std::vector<std::string> map_filenames_for_variation(
Version version, Episode episode, GameMode mode, uint8_t floor, uint32_t var1, uint32_t var2, bool is_enemies);
parray<le_uint32_t, 0x20> variation_maxes_deprecated(Version version, Episode episode, bool is_solo);
bool next_variation_deprecated(parray<le_uint32_t, 0x20>& variations, Version version, Episode episode, bool is_solo);
std::vector<std::string> map_filenames_for_variation_deprecated(
uint8_t floor, uint32_t var1, uint32_t var2, Version version, Episode episode, GameMode mode, bool is_enemies);
std::vector<std::vector<std::string>> map_filenames_for_variations_deprecated(
const parray<le_uint32_t, 0x20>& variations,
Version version,
Episode episode,
GameMode mode,
bool is_enemies);