set up download quest menus

This commit is contained in:
Martin Michelsen
2022-03-08 00:38:56 -08:00
parent 2758187a87
commit e1638bdc67
6 changed files with 145 additions and 123 deletions
+84 -68
View File
@@ -38,6 +38,45 @@ enum ClientStateBB {
vector<MenuItem> quest_categories_menu({
MenuItem(static_cast<uint32_t>(QuestCategory::Retrieval), u"Retrieval", u"$E$C6Quests that involve\nretrieving an object", 0),
MenuItem(static_cast<uint32_t>(QuestCategory::Extermination), u"Extermination", u"$E$C6Quests that involve\ndestroying all\nmonsters", 0),
MenuItem(static_cast<uint32_t>(QuestCategory::Event), u"Events", u"$E$C6Quests that are part\nof an event", 0),
MenuItem(static_cast<uint32_t>(QuestCategory::Shop), u"Shops", u"$E$C6Quests that contain\nshops", 0),
MenuItem(static_cast<uint32_t>(QuestCategory::VR), u"Virtual Reality", u"$E$C6Quests that are\ndone in a simulator", MenuItemFlag::InvisibleOnDC | MenuItemFlag::InvisibleOnPC),
MenuItem(static_cast<uint32_t>(QuestCategory::Tower), u"Control Tower", u"$E$C6Quests that take\nplace at the Control\nTower", MenuItemFlag::InvisibleOnDC | MenuItemFlag::InvisibleOnPC),
});
vector<MenuItem> quest_battle_menu({
MenuItem(static_cast<uint32_t>(QuestCategory::Battle), u"Battle", u"$E$C6Battle mode rule\nsets", 0),
});
vector<MenuItem> quest_challenge_menu({
MenuItem(static_cast<uint32_t>(QuestCategory::Challenge), u"Challenge", u"$E$C6Challenge mode\nquests", 0),
});
vector<MenuItem> quest_solo_menu({
MenuItem(static_cast<uint32_t>(QuestCategory::Solo), u"Solo Quests", u"$E$C6Quests that require\na single player", 0),
});
vector<MenuItem> quest_government_menu({
MenuItem(static_cast<uint32_t>(QuestCategory::GovernmentEpisode1), u"Hero in Red",u"$E$CG-Red Ring Rico-\n$C6Quests that follow\nthe Episode 1\nstoryline", 0),
MenuItem(static_cast<uint32_t>(QuestCategory::GovernmentEpisode2), u"The Military's Hero",u"$E$CG-Heathcliff Flowen-\n$C6Quests that follow\nthe Episode 2\nstoryline", 0),
MenuItem(static_cast<uint32_t>(QuestCategory::GovernmentEpisode4), u"The Meteor Impact Incident", u"$E$C6Quests that follow\nthe Episode 4\nstoryline", 0),
});
vector<MenuItem> quest_download_menu({
MenuItem(static_cast<uint32_t>(QuestCategory::Retrieval), u"Retrieval", u"$E$C6Quests that involve\nretrieving an object", 0),
MenuItem(static_cast<uint32_t>(QuestCategory::Extermination), u"Extermination", u"$E$C6Quests that involve\ndestroying all\nmonsters", 0),
MenuItem(static_cast<uint32_t>(QuestCategory::Event), u"Events", u"$E$C6Quests that are part\nof an event", 0),
MenuItem(static_cast<uint32_t>(QuestCategory::Shop), u"Shops", u"$E$C6Quests that contain\nshops", 0),
MenuItem(static_cast<uint32_t>(QuestCategory::VR), u"Virtual Reality", u"$E$C6Quests that are\ndone in a simulator", MenuItemFlag::InvisibleOnDC | MenuItemFlag::InvisibleOnPC),
MenuItem(static_cast<uint32_t>(QuestCategory::Tower), u"Control Tower", u"$E$C6Quests that take\nplace at the Control\nTower", MenuItemFlag::InvisibleOnDC | MenuItemFlag::InvisibleOnPC),
MenuItem(static_cast<uint32_t>(QuestCategory::Download), u"Download", u"$E$C6Quests to download\nto your Memory Card", 0),
});
////////////////////////////////////////////////////////////////////////////////
void process_connect(std::shared_ptr<ServerState> s, std::shared_ptr<Client> c) {
@@ -636,6 +675,10 @@ void process_menu_selection(shared_ptr<ServerState> s, shared_ptr<Client> c,
c->flags |= ClientFlag::InInformationMenu;
break;
case MAIN_MENU_DOWNLOAD_QUESTS:
send_quest_menu(c, QUEST_FILTER_MENU_ID, quest_download_menu, true);
break;
case MAIN_MENU_DISCONNECT:
c->should_disconnect = true;
break;
@@ -731,16 +774,19 @@ void process_menu_selection(shared_ptr<ServerState> s, shared_ptr<Client> c,
send_lobby_message_box(c, u"$C6Quests are not available.");
break;
}
auto l = s->find_lobby(c->lobby_id);
shared_ptr<Lobby> l = c->lobby_id ? s->find_lobby(c->lobby_id) : nullptr;
auto quests = s->quest_index->filter(c->version,
c->flags & ClientFlag::IsDCv1,
static_cast<QuestCategory>(cmd->item_id & 0xFF), l->episode - 1);
static_cast<QuestCategory>(cmd->item_id & 0xFF),
l.get() ? (l->episode - 1) : -1);
if (quests.empty()) {
send_lobby_message_box(c, u"$C6There are no quests\navailable in that\ncategory.");
break;
}
send_quest_menu(c, QUEST_MENU_ID, quests, false);
// Hack: assume the menu to be sent is the download quest menu if the
// client is not in any lobby
send_quest_menu(c, QUEST_MENU_ID, quests, !c->lobby_id);
break;
}
@@ -755,10 +801,15 @@ void process_menu_selection(shared_ptr<ServerState> s, shared_ptr<Client> c,
break;
}
auto l = s->find_lobby(c->lobby_id);
if (!l->is_game()) {
send_lobby_message_box(c, u"$C6Quests cannot be loaded\nin lobbies.");
break;
// If the client is not in a lobby, send the quest as a download quest.
// Otherwise, they must be in a game to load a quest.
shared_ptr<Lobby> l;
if (c->lobby_id) {
auto l = s->find_lobby(c->lobby_id);
if (!l->is_game()) {
send_lobby_message_box(c, u"$C6Quests cannot be loaded\nin lobbies.");
break;
}
}
auto bin_basename = q->bin_filename();
@@ -766,25 +817,33 @@ void process_menu_selection(shared_ptr<ServerState> s, shared_ptr<Client> c,
auto bin_contents = q->bin_contents();
auto dat_contents = q->dat_contents();
if (q->joinable) {
l->flags |= LobbyFlag::JoinableQuestInProgress;
} else {
l->flags |= LobbyFlag::QuestInProgress;
}
l->loading_quest_id = q->quest_id;
for (size_t x = 0; x < l->max_clients; x++) {
if (!l->clients[x]) {
continue;
if (l) {
if (q->joinable) {
l->flags |= LobbyFlag::JoinableQuestInProgress;
} else {
l->flags |= LobbyFlag::QuestInProgress;
}
l->loading_quest_id = q->quest_id;
for (size_t x = 0; x < l->max_clients; x++) {
if (!l->clients[x]) {
continue;
}
// TODO: It looks like blasting all the chunks to the client at once can
// cause GC clients to crash in rare cases. Find a way to slow this down
// (perhaps by only sending each new chunk when they acknowledge the
// previous chunk with a 44 [first chunk] or 13 [later chunks] command).
send_quest_file(l->clients[x], bin_basename, *bin_contents, false, false);
send_quest_file(l->clients[x], dat_basename, *dat_contents, false, false);
l->clients[x]->flags |= ClientFlag::Loading;
}
// TODO: It looks like blasting all the chunks to the client at once can
// cause GC clients to crash in rare cases. Find a way to slow this down
// (perhaps by only sending each new chunk when they acknowledge the
// previous chunk with a 44 [first chunk] or 13 [later chunks] command).
send_quest_file(l->clients[x], bin_basename, *bin_contents, false, false);
send_quest_file(l->clients[x], dat_basename, *dat_contents, false, false);
l->clients[x]->flags |= ClientFlag::Loading;
} else {
// TODO: cache dlq somewhere maybe
auto dlq = q->create_download_quest();
send_quest_file(c, bin_basename, *bin_contents, true, false);
send_quest_file(c, dat_basename, *dat_contents, true, false);
}
break;
}
@@ -851,43 +910,6 @@ void process_change_block(shared_ptr<ServerState> s, shared_ptr<Client> c,
////////////////////////////////////////////////////////////////////////////////
// Quest commands
vector<MenuItem> quest_categories_menu({
MenuItem(static_cast<uint32_t>(QuestCategory::Retrieval), u"Retrieval", u"$E$C6Quests that involve\nretrieving an object", 0),
MenuItem(static_cast<uint32_t>(QuestCategory::Extermination), u"Extermination", u"$E$C6Quests that involve\ndestroying all\nmonsters", 0),
MenuItem(static_cast<uint32_t>(QuestCategory::Event), u"Events", u"$E$C6Quests that are part\nof an event", 0),
MenuItem(static_cast<uint32_t>(QuestCategory::Shop), u"Shops", u"$E$C6Quests that contain\nshops", 0),
MenuItem(static_cast<uint32_t>(QuestCategory::VR), u"Virtual Reality", u"$E$C6Quests that are\ndone in a simulator", MenuItemFlag::InvisibleOnDC | MenuItemFlag::InvisibleOnPC),
MenuItem(static_cast<uint32_t>(QuestCategory::Tower), u"Control Tower", u"$E$C6Quests that take\nplace at the Control\nTower", MenuItemFlag::InvisibleOnDC | MenuItemFlag::InvisibleOnPC),
});
vector<MenuItem> quest_battle_menu({
MenuItem(static_cast<uint32_t>(QuestCategory::Battle), u"Battle", u"$E$C6Battle mode rule\nsets", 0),
});
vector<MenuItem> quest_challenge_menu({
MenuItem(static_cast<uint32_t>(QuestCategory::Challenge), u"Challenge", u"$E$C6Challenge mode\nquests", 0),
});
vector<MenuItem> quest_solo_menu({
MenuItem(static_cast<uint32_t>(QuestCategory::Solo), u"Solo Quests", u"$E$C6Quests that require\na single player", 0),
});
vector<MenuItem> quest_government_menu({
MenuItem(static_cast<uint32_t>(QuestCategory::GovernmentEpisode1), u"Hero in Red",u"$E$CG-Red Ring Rico-\n$C6Quests that follow\nthe Episode 1\nstoryline", 0),
MenuItem(static_cast<uint32_t>(QuestCategory::GovernmentEpisode2), u"The Military's Hero",u"$E$CG-Heathcliff Flowen-\n$C6Quests that follow\nthe Episode 2\nstoryline", 0),
MenuItem(static_cast<uint32_t>(QuestCategory::GovernmentEpisode4), u"The Meteor Impact Incident", u"$E$C6Quests that follow\nthe Episode 4\nstoryline", 0),
});
vector<MenuItem> quest_download_menu({
MenuItem(static_cast<uint32_t>(QuestCategory::Retrieval), u"Retrieval", u"$E$C6Quests that involve\nretrieving an object", 0),
MenuItem(static_cast<uint32_t>(QuestCategory::Extermination), u"Extermination", u"$E$C6Quests that involve\ndestroying all\nmonsters", 0),
MenuItem(static_cast<uint32_t>(QuestCategory::Event), u"Events", u"$E$C6Quests that are part\nof an event", 0),
MenuItem(static_cast<uint32_t>(QuestCategory::Shop), u"Shops", u"$E$C6Quests that contain\nshops", 0),
MenuItem(static_cast<uint32_t>(QuestCategory::VR), u"Virtual Reality", u"$E$C6Quests that are\ndone in a simulator", MenuItemFlag::InvisibleOnDC | MenuItemFlag::InvisibleOnPC),
MenuItem(static_cast<uint32_t>(QuestCategory::Tower), u"Control Tower", u"$E$C6Quests that take\nplace at the Control\nTower", MenuItemFlag::InvisibleOnDC | MenuItemFlag::InvisibleOnPC),
MenuItem(static_cast<uint32_t>(QuestCategory::Download), u"Download", u"$E$C6Quests to download\nto your Memory Card", 0),
});
void process_quest_list_request(shared_ptr<ServerState> s, shared_ptr<Client> c,
uint16_t, uint32_t flag, uint16_t size, const void*) { // A2
check_size(size, 0);
@@ -964,12 +986,6 @@ void process_gba_file_request(shared_ptr<ServerState>, shared_ptr<Client> c,
send_quest_file(c, filename, *contents, false, false);
}
void process_start_download_quest(shared_ptr<ServerState>, shared_ptr<Client> c,
uint16_t, uint32_t, uint16_t, const void*) { // A6
// TODO implement this
send_text_message(c, u"$C6Download quests\nare not supported");
}
////////////////////////////////////////////////////////////////////////////////
@@ -1994,7 +2010,7 @@ static process_command_t gc_handlers[0x100] = {
// A0
process_change_ship, process_change_block, process_quest_list_request, nullptr,
nullptr, nullptr, process_start_download_quest, process_ignored_command,
nullptr, nullptr, process_ignored_command, process_ignored_command,
nullptr, process_ignored_command, nullptr, nullptr,
process_quest_ready, nullptr, nullptr, nullptr,