add quest script disassembler

This commit is contained in:
Martin Michelsen
2023-06-25 17:29:58 -07:00
parent fcc43e24c5
commit e1b4bd32c9
9 changed files with 1212 additions and 106 deletions
+68
View File
@@ -0,0 +1,68 @@
#pragma once
#include <stdint.h>
#include <phosg/Encoding.hh>
#include "Text.hh"
#include "Version.hh"
struct PSOQuestHeaderDC { // Same format for DC v1 and v2
le_uint32_t code_offset;
le_uint32_t function_table_offset;
le_uint32_t size;
le_uint32_t unused;
uint8_t is_download;
uint8_t unknown1;
le_uint16_t quest_number; // 0xFFFF for challenge quests
ptext<char, 0x20> name;
ptext<char, 0x80> short_description;
ptext<char, 0x120> long_description;
} __attribute__((packed));
struct PSOQuestHeaderPC {
le_uint32_t code_offset;
le_uint32_t function_table_offset;
le_uint32_t size;
le_uint32_t unused;
uint8_t is_download;
uint8_t unknown1;
le_uint16_t quest_number; // 0xFFFF for challenge quests
ptext<char16_t, 0x20> name;
ptext<char16_t, 0x80> short_description;
ptext<char16_t, 0x120> long_description;
} __attribute__((packed));
// TODO: Is the XB quest header format the same as on GC? If not, make a
// separate struct; if so, rename this struct to V3.
struct PSOQuestHeaderGC {
le_uint32_t code_offset;
le_uint32_t function_table_offset;
le_uint32_t size;
le_uint32_t unused;
uint8_t is_download;
uint8_t unknown1;
uint8_t quest_number;
uint8_t episode; // 1 = Ep2. Apparently some quests have 0xFF here, which means ep1 (?)
ptext<char, 0x20> name;
ptext<char, 0x80> short_description;
ptext<char, 0x120> long_description;
} __attribute__((packed));
struct PSOQuestHeaderBB {
le_uint32_t code_offset;
le_uint32_t function_table_offset;
le_uint32_t size;
le_uint32_t unused;
le_uint16_t quest_number; // 0xFFFF for challenge quests
le_uint16_t unused2;
uint8_t episode; // 0 = Ep1, 1 = Ep2, 2 = Ep4
uint8_t max_players;
uint8_t joinable_in_progress;
uint8_t unknown;
ptext<char16_t, 0x20> name;
ptext<char16_t, 0x80> short_description;
ptext<char16_t, 0x120> long_description;
} __attribute__((packed));
std::string disassemble_quest_script(const void* data, size_t size, GameVersion version, bool is_dcv1);