block various types of NPC FSOD from SPSOF

This commit is contained in:
Martin Michelsen
2023-12-18 20:28:40 -08:00
parent 592b013f65
commit e3315822de
2 changed files with 19 additions and 3 deletions
+2 -2
View File
@@ -4555,10 +4555,10 @@ struct G_CreateTelepipe_6x68 {
struct G_NPCControl_6x69 {
G_UnusedHeader header;
le_uint16_t state = 0;
le_uint16_t npc_client_id = 0;
le_uint16_t unknown_a1 = 0; // 1 if command == 0 or 3, unused otherwise
le_uint16_t command = 0; // 0 = create follower NPC, 1 = stop acting, 2 = start acting, 3 = create attacker NPC
le_uint16_t unknown_a2 = 0; // Specifies which NPC to create if command == 0 or 3, unused otherwise
le_uint16_t npc_template_index = 0; // Specifies which NPC to create if command == 0 or 3; unused otherwise
} __packed__;
// 6x6A: Use boss warp (not valid on Episode 3)