block various types of NPC FSOD from SPSOF
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@@ -4555,10 +4555,10 @@ struct G_CreateTelepipe_6x68 {
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struct G_NPCControl_6x69 {
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G_UnusedHeader header;
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le_uint16_t state = 0;
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le_uint16_t npc_client_id = 0;
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le_uint16_t unknown_a1 = 0; // 1 if command == 0 or 3, unused otherwise
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le_uint16_t command = 0; // 0 = create follower NPC, 1 = stop acting, 2 = start acting, 3 = create attacker NPC
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le_uint16_t unknown_a2 = 0; // Specifies which NPC to create if command == 0 or 3, unused otherwise
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le_uint16_t npc_template_index = 0; // Specifies which NPC to create if command == 0 or 3; unused otherwise
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} __packed__;
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// 6x6A: Use boss warp (not valid on Episode 3)
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