diff --git a/src/Client.cc b/src/Client.cc index 9ea84de9..d1575ce5 100644 --- a/src/Client.cc +++ b/src/Client.cc @@ -405,6 +405,13 @@ bool Client::can_see_quest( if (!q->has_version_any_language(this->version())) { return false; } + if ((this->version() == Version::BB_V4) && + game && + (game->mode == GameMode::SOLO) && + (game->episode == Episode::EP4) && + (q->meta.episode == Episode::EP4)) { + return true; + } return this->evaluate_quest_availability_expression( q->meta.available_expression, game, event, difficulty, num_players, v1_present); } @@ -422,6 +429,13 @@ bool Client::can_play_quest( if ((q->meta.max_players > 0) && (num_players > q->meta.max_players)) { return false; } + if ((this->version() == Version::BB_V4) && + game && + (game->mode == GameMode::SOLO) && + (game->episode == Episode::EP4) && + (q->meta.episode == Episode::EP4)) { + return true; + } return this->evaluate_quest_availability_expression( q->meta.enabled_expression, game, event, difficulty, num_players, v1_present); } diff --git a/src/ReceiveCommands.cc b/src/ReceiveCommands.cc index 41281dce..d4cf9f12 100644 --- a/src/ReceiveCommands.cc +++ b/src/ReceiveCommands.cc @@ -4409,6 +4409,13 @@ static asio::awaitable on_E5_BB(shared_ptr c, Channel::Message& ms } c->log.info_f("Marked BB character as Test: {}", c->character_filename()); } + if (!enforce_bb_test_ship_lock(c, s->enable_test_mode)) { + c->unload_character(false); + should_send_approve = false; + } else if (!enforce_bb_hardcore_ship_lock(c, s->enable_hardcore_mode)) { + c->unload_character(false); + should_send_approve = false; + } } catch (const exception& e) { send_message_box(c, std::format("$C6New character could not be created:\n{}", e.what())); should_send_approve = false; @@ -5338,6 +5345,16 @@ shared_ptr create_game_generic( creator_c->set_flag(Client::Flag::SHOULD_SEND_ARTIFICIAL_FLAG_STATE); } + if ((creator_c->version() == Version::BB_V4) && + (game->mode == GameMode::SOLO) && + (game->episode == Episode::EP4)) { + for (uint16_t flag : {0x0046, 0x0047, 0x0048, 0x02BD, 0x02BE, 0x02BF, 0x02C0, 0x02C1}) { + game->log.info_f("Unlocking BB Episode IV solo area flag {:04X}", flag); + game->quest_flag_values->set(game->difficulty, flag); + } + creator_c->set_flag(Client::Flag::SHOULD_SEND_ARTIFICIAL_FLAG_STATE); + } + game->switch_flags = make_unique(); return game;