refine many game command formats; $infhp no longer removes positive effects

This commit is contained in:
Martin Michelsen
2024-11-09 18:07:59 -08:00
parent 70dfeeba91
commit e7db8f2404
12 changed files with 311 additions and 210 deletions
+3 -3
View File
@@ -2066,7 +2066,7 @@ static void server_command_infinite_hp(shared_ptr<Client> c, const std::string&)
bool enabled = c->config.check_flag(Client::Flag::INFINITE_HP_ENABLED);
send_text_message_printf(c, "$C6Infinite HP %s", enabled ? "enabled" : "disabled");
if (enabled && l->is_game()) {
send_remove_conditions(c);
send_remove_negative_conditions(c);
}
}
@@ -2077,8 +2077,8 @@ static void proxy_command_infinite_hp(shared_ptr<ProxyServer::LinkedSession> ses
bool enabled = ses->config.check_flag(Client::Flag::INFINITE_HP_ENABLED);
send_text_message_printf(ses->client_channel, "$C6Infinite HP %s", enabled ? "enabled" : "disabled");
if (enabled && ses->is_in_game) {
send_remove_conditions(ses->client_channel, ses->lobby_client_id);
send_remove_conditions(ses->server_channel, ses->lobby_client_id);
send_remove_negative_conditions(ses->client_channel, ses->lobby_client_id);
send_remove_negative_conditions(ses->server_channel, ses->lobby_client_id);
}
}