use game implementation for stack item limits
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@@ -10,6 +10,10 @@ struct RareItemDrop {
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} __attribute__((packed));
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struct RareItemSet {
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// TODO: It looks like this structure can actually vary. We see the offsets
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// 0194 and 01B2 in the unused section, along with the value 1E (number of box
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// rares). In PSOGC, these all appear to be the same size/format, but that's
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// probably not strictly required to be the case.
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// 0x280 in size; describes one difficulty, section ID, and episode
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RareItemDrop rares[0x65]; // 0000 - 0194 in file
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uint8_t box_areas[0x1E]; // 0194 - 01B2 in file
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